Reputation: 175
I'm trying to call a C++ structure, exported to a DLL, from C#-Code
This is the C++ interface to the Method I want to call:
typedef void *Handle;
typedef void (*Callback)(Info *info);
typedef void (*Timeout)(Info *info);
typedef struct {
WORD port;
WORD flag;
char name[16];
} Info;
__declspec(dllexport) Handle open(Info *info, Callback c,
Timeout timeout);
This article teached me how to declare the info-struct in C#:
[StructLayout(LayoutKind.Explicit,
Pack=1,Size=36)]
public struct Info
{
[FieldOffset(0)]
public ushort port;
[FieldOffset(2)]
public ushort flag;
[FieldOffset(4)]
public char name;
}
Then I would import the Method in C#:
[DllImport ("MyDLL")] private static extern void Handle open(Info
*info, Callback c, Timeout timeout);
Then I'm stucked, because I don't know how to transfer the typedefs of Handle, Callback and Timeout to C#. Any suggestions?
Upvotes: 0
Views: 2675
Reputation: 111890
It is quite complex... Try this... It will probably go boom but then you can tell me how it did go boom and I can help you:
public class MyDllhelper
{
[StructLayout(LayoutKind.Sequential)]
public unsafe struct Info
{
public ushort port;
public ushort flag;
public fixed byte name[16];
public unsafe string Name
{
get
{
fixed (byte* ptr = name)
{
IntPtr ptr2 = (IntPtr)ptr;
return Marshal.PtrToStringAnsi(ptr2, 16).TrimEnd('\0');
}
}
set
{
fixed (byte* ptr = name)
{
IntPtr ptr2 = (IntPtr)ptr;
byte[] bytes = Encoding.Default.GetBytes(value);
int length = Math.Min(15, bytes.Length);
Marshal.Copy(bytes, 0, ptr2, length);
ptr[length] = 0;
}
}
}
}
public VoidRefInfoDelegate C { get; set; }
public VoidRefInfoDelegate Timeout { get; set; }
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void VoidRefInfoDelegate(ref Info info);
[DllImport("MyDLL", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr open(ref Info info, VoidRefInfoDelegate c, VoidRefInfoDelegate timeout);
public IntPtr Open(ref Info info, VoidRefInfoDelegate c, VoidRefInfoDelegate timeout)
{
C = c;
Timeout = timeout;
return open(ref info, C, Timeout);
}
}
Note that you'll have to do something like:
public void CMethod(ref MyDllhelper.Info info)
{
Console.WriteLine("C method called");
}
public void TimeoutMethod(ref MyDllhelper.Info info)
{
Console.WriteLine("Timeout method called");
}
var info = new MyDllhelper.Info();
info.Name = "012345678901234567890"; // Use Name, not name!
info.flag = 1;
info.port = 2;
var helper = new MyDllhelper();
IntPtr handle = helper.Open(ref info, CMethod, TimeoutMethod); // Use Open, not open!
You will need to compile the code with the Properties->Build->Allow unsafe code.
There are two or three interesting points in the code: the C array has been converted to a fixed
byte array. I've added a getter/setter Name
to handle the conversion from Ansi/ASCII to Unicode and back.
The C function has two callback methods (c
and timeout
). To use them, you need to "save" somewhere C#-side the delegates you'll use, because otherwise the garbage collector will free the delegates, and you'll receive an exception (see for example https://stackoverflow.com/a/6193914/613130). The C
and Timeout
properties are used for this.
Upvotes: 2
Reputation: 14628
Those typedefs are for callback functions that will be called from the open(..) method that you are calling. Each of those callback functions is going to take a *Info argument. See answers for calling C++ functions containing callbacks in C# for some examples of how those functions are declared. Of course, you're going to need to do more than just declare them; you're going to have to write the code for doing the work in those functions, too.
Upvotes: 0