Reputation: 8821
I have a large file which, in essence contains data like:
Netherlands,Noord-holland,Amsterdam,FooStreet,1,...,...
Netherlands,Noord-holland,Amsterdam,FooStreet,2,...,...
Netherlands,Noord-holland,Amsterdam,FooStreet,3,...,...
Netherlands,Noord-holland,Amsterdam,FooStreet,4,...,...
Netherlands,Noord-holland,Amsterdam,FooStreet,5,...,...
Netherlands,Noord-holland,Amsterdam,BarRoad,1,...,...
Netherlands,Noord-holland,Amsterdam,BarRoad,2,...,...
Netherlands,Noord-holland,Amsterdam,BarRoad,3,...,...
Netherlands,Noord-holland,Amsterdam,BarRoad,4,...,...
Netherlands,Noord-holland,Amstelveen,BazDrive,1,...,...
Netherlands,Noord-holland,Amstelveen,BazDrive,2,...,...
Netherlands,Noord-holland,Amstelveen,BazDrive,3,...,...
Netherlands,Zuid-holland,Rotterdam,LoremAve,1,...,...
Netherlands,Zuid-holland,Rotterdam,LoremAve,2,...,...
Netherlands,Zuid-holland,Rotterdam,LoremAve,3,...,...
...
This is a multi-gigabyte file. I have a class that reads this file and exposes these lines (records) as an IEnumerable<MyObject>
. This MyObject
has several properties (Country
,Province
,City
, ...) etc.
As you can see there is a LOT of duplication of data. I want to keep exposing the underlying data as an IEnumerable<MyObject>
. However, some other class might (and probably will) make some hierarchical view/structure of this data like:
Netherlands
Noord-holland
Amsterdam
FooStreet [1, 2, 3, 4, 5]
BarRoad [1, 2, 3, 4]
...
Amstelveen
BazDrive [1, 2, 3]
...
...
Zuid-holland
Rotterdam
LoremAve [1, 2, 3]
...
...
...
...
When reading this file, I do, essentially, this:
foreach (line in myfile) {
fields = line.split(",");
yield return new MyObject {
Country = fields[0],
Province = fields[1],
City = fields[2],
Street = fields[3],
//...other fields
};
}
Now, to the actual question at hand: I could use string.Intern()
to intern the Country, Province, City, and Street strings (those are the main 'vilains', the MyObject
has several other properties not relevant to the question).
foreach (line in myfile) {
fields = line.split(",");
yield return new MyObject {
Country = string.Intern(fields[0]),
Province = string.Intern(fields[1]),
City = string.Intern(fields[2]),
Street = string.Intern(fields[3]),
//...other fields
};
}
This will save about 42% of memory (tested and measured) when holding the entire dataset in memory since all duplicate strings will be a reference to the same string. Also, when creating the hierarchical structure with a lot of LINQ's .ToDictionary()
method the keys (Country, Province etc.) of the resp. dictionaries will be much more efficient.
However, one of the drawbacks (aside a slight loss of performance, which is not problem) of using string.Intern()
is that the strings won't be garbage collected anymore. But when I'm done with my data I do want all that stuff garbage collected (eventually).
I could use a Dictionary<string, string>
to 'intern' this data but I don't like the "overhead" of having a key
and value
where I am, actually, only interested in the key
. I could set the value
to null
or the use the same string as value (which will result in the same reference in key
and value
). It's only a small price of a few bytes to pay, but it's still a price.
Something like a HashSet<string>
makes more sense to me. However, I cannot get a reference to a string in the HashSet; I can see if the HashSet contains a specific string, but not get a reference to that specific instance of the located string in the HashSet. I could implement my own HashSet
for this, but I am wondering what other solutions you kind StackOverflowers may come up with.
Requirements:
IEnumerable<MyObject>
string.Intern()
) to optimize memory usageMyObject
class cannot change; I won't make a City
class, Country
class etc. and have MyObject
expose those as properties instead of simple string
propertiesCountry
, Province
, City
etc.; how this is achieved (e.g. string interning, internal hashset / collection / structure of something) is not important. However:This is more of a 'theoretical' question; it's purely out of curiosity / interest that I'm asking. There is no "real" problem, but I can see that in similar situations this might be a problem to someone.
For example: I could do something like this:
public class StringInterningObject
{
private HashSet<string> _items;
public StringInterningObject()
{
_items = new HashSet<string>();
}
public string Add(string value)
{
if (_items.Add(value))
return value; //New item added; return value since it wasn't in the HashSet
//MEH... this will quickly go O(n)
return _items.First(i => i.Equals(value)); //Find (and return) actual item from the HashSet and return it
}
}
But with a large set of (to be de-duplicated) strings this will quickly bog down. I could have a peek at the reference source for HashSet or Dictionary or... and build a similar class that doesn't return bool for the Add()
method but the actual string found in the internals/bucket.
The best I could come up with until now is something like:
public class StringInterningObject
{
private ConcurrentDictionary<string, string> _items;
public StringInterningObject()
{
_items = new ConcurrentDictionary<string, string>();
}
public string Add(string value)
{
return _items.AddOrUpdate(value, value, (v, i) => i);
}
}
Which has the "penalty" of having a Key and a Value where I'm actually only interested in the Key. Just a few bytes though, small price to pay. Coincidally this also yields 42% less memory usage; the same result as when using string.Intern()
yields.
tolanj came up with System.Xml.NameTable:
public class StringInterningObject
{
private System.Xml.NameTable nt = new System.Xml.NameTable();
public string Add(string value)
{
return nt.Add(value);
}
}
(I removed the lock and string.Empty check (the latter since the NameTable already does that))
xanatos came up with a CachingEqualityComparer:
public class StringInterningObject
{
private class CachingEqualityComparer<T> : IEqualityComparer<T> where T : class
{
public System.WeakReference X { get; private set; }
public System.WeakReference Y { get; private set; }
private readonly IEqualityComparer<T> Comparer;
public CachingEqualityComparer()
{
Comparer = EqualityComparer<T>.Default;
}
public CachingEqualityComparer(IEqualityComparer<T> comparer)
{
Comparer = comparer;
}
public bool Equals(T x, T y)
{
bool result = Comparer.Equals(x, y);
if (result)
{
X = new System.WeakReference(x);
Y = new System.WeakReference(y);
}
return result;
}
public int GetHashCode(T obj)
{
return Comparer.GetHashCode(obj);
}
public T Other(T one)
{
if (object.ReferenceEquals(one, null))
{
return null;
}
object x = X.Target;
object y = Y.Target;
if (x != null && y != null)
{
if (object.ReferenceEquals(one, x))
{
return (T)y;
}
else if (object.ReferenceEquals(one, y))
{
return (T)x;
}
}
return one;
}
}
private CachingEqualityComparer<string> _cmp;
private HashSet<string> _hs;
public StringInterningObject()
{
_cmp = new CachingEqualityComparer<string>();
_hs = new HashSet<string>(_cmp);
}
public string Add(string item)
{
if (!_hs.Add(item))
item = _cmp.Other(item);
return item;
}
}
(Modified slightly to "fit" my "Add() interface")
As per Henk Holterman's request:
public class StringInterningObject
{
private Dictionary<string, string> _items;
public StringInterningObject()
{
_items = new Dictionary<string, string>();
}
public string Add(string value)
{
string result;
if (!_items.TryGetValue(value, out result))
{
_items.Add(value, value);
return value;
}
return result;
}
}
I'm just wondering if there's maybe a neater/better/cooler way to 'solve' my (not so much of an actual) problem. By now I have enough options I guess
Here are some numbers I came up with for some simple, short, preliminary tests:
Non optimized
Memory: ~4,5Gb
Load time: ~52s
StringInterningObject (see above, the ConcurrentDictionary
variant)
Memory: ~2,6Gb
Load time: ~49s
string.Intern()
Memory: ~2,3Gb
Load time: ~45s
System.Xml.NameTable
Memory: ~2,3Gb
Load time: ~41s
CachingEqualityComparer
Memory: ~2,3Gb
Load time: ~58s
StringInterningObject (see above, the (non-concurrent) Dictionary
variant) as per Henk Holterman's request:
Memory: ~2,3Gb
Load time: ~39s
Although the numbers aren't very definitive, it seems that the many memory-allocations for the non-optimized version actually slow down more than using either string.Intern()
or the above StringInterningObject
s which results in (slightly) longer load times. Also, << See updates. string.Intern()
seems to 'win' from StringInterningObject
but not by a large margin;
Upvotes: 14
Views: 2148
Reputation: 72194
HashSet
now has a TryGetValue
function, so you can use that to finad an existing value.
public class StringInterningObject(IEqualityComparer<string> comparer = null)
{
private HashSet<string> _items = new(comparer);
public string GetOrAdd(string value)
{
lock (_items)
{
if (_items.Add(value))
return value;
_items.TryGetValue(value, out var other))
return other;
}
}
}
Note that I've swapped around the Add
and the TryGet
. If it's more likely you'll get a collision then you can swap them back. Unfortunately, HashSet
does not have a TryGetOrAdd
function, which would have made life simpler.
I've also added the option to pass a custom comparer.
Upvotes: 0
Reputation: 2834
edit3:
instead of indexing strings, putting them in non-duplicate lists will save much more ram.
we have int indexes in class MyObjectOptimized. access is instant. if list is short(like 1000 item) speed of setting values wont be noticable.
i assumed every string will have 5 character .
this will reduce memory usage
percentage : 110 byte /16byte = 9x gain
total : 5gb/9 = 0.7 gb + sizeof(Country_li , Province_li etc )
with int16 index (will further halve ram usage )
*note:* int16 capacity is -32768 to +32767 ,
make sure your list is not bigger than 32 767
usage is same but will use the class MyObjectOptimized
main()
{
// you can use same code
foreach (line in myfile) {
fields = line.split(",");
yield
return
new MyObjectOptimized {
Country = fields[0],
Province = fields[1],
City = fields[2],
Street = fields[3],
//...other fields
};
}
}
required classes
// single string size : 18 bytes (empty string size) + 2 bytes per char allocated
//1 class instance ram cost : 4 * (18 + 2* charCount )
// ie charcounts are at least 5
// cost: 4*(18+2*5) = 110 byte
class MyObject
{
string Country ;
string Province ;
string City ;
string Street ;
}
public static class Exts
{
public static int AddDistinct_and_GetIndex(this List<string> list ,string value)
{
if( !list.Contains(value) ) {
list.Add(value);
}
return list.IndexOf(value);
}
}
// 1 class instance ram cost : 4*4 byte = 16 byte
class MyObjectOptimized
{
//those int's could be int16 depends on your distinct item counts
int Country_index ;
int Province_index ;
int City_index ;
int Street_index ;
// manuallly implemented properties will not increase memory size
// whereas field WILL increase
public string Country{
get {return Country_li[Country_index]; }
set { Country_index = Country_li.AddDistinct_and_GetIndex(value); }
}
public string Province{
get {return Province_li[Province_index]; }
set { Province_index = Province_li.AddDistinct_and_GetIndex(value); }
}
public string City{
get {return City_li[City_index]; }
set { City_index = City_li.AddDistinct_and_GetIndex(value); }
}
public string Street{
get {return Street_li[Street_index]; }
set { Street_index = Street_li.AddDistinct_and_GetIndex(value); }
}
//beware they are static.
static List<string> Country_li ;
static List<string> Province_li ;
static List<string> City_li ;
static List<string> Street_li ;
}
Upvotes: 0
Reputation: 3724
I've had exactly this requirement and indeed asked on SO, but with nothing like the detail of your question, no useful responses. One option that is built in is a (System.Xml).NameTable, which is basically a string atomization object, which is what you are looking for, we had (we've actually move to Intern because we do keep these strings for App-life).
if (name == null) return null;
if (name == "") return string.Empty;
lock (m_nameTable)
{
return m_nameTable.Add(name);
}
on a private NameTable
http://referencesource.microsoft.com/#System.Xml/System/Xml/NameTable.cs,c71b9d3a7bc2d2af shows its implemented as a Simple hashtable, ie only storing one reference per string.
Downside? is its completely string specific. If you do cross-test for memory / speed I'd be interested to see the results. We were already using System.Xml heavily, might of course not seem so natural if you where not.
Upvotes: 3
Reputation: 111930
When in doubt, cheat! :-)
public class CachingEqualityComparer<T> : IEqualityComparer<T> where T : class
{
public T X { get; private set; }
public T Y { get; private set; }
public IEqualityComparer<T> DefaultComparer = EqualityComparer<T>.Default;
public bool Equals(T x, T y)
{
bool result = DefaultComparer.Equals(x, y);
if (result)
{
X = x;
Y = y;
}
return result;
}
public int GetHashCode(T obj)
{
return DefaultComparer.GetHashCode(obj);
}
public T Other(T one)
{
if (object.ReferenceEquals(one, X))
{
return Y;
}
if (object.ReferenceEquals(one, Y))
{
return X;
}
throw new ArgumentException("one");
}
public void Reset()
{
X = default(T);
Y = default(T);
}
}
Example of use:
var comparer = new CachingEqualityComparer<string>();
var hs = new HashSet<string>(comparer);
string str = "Hello";
string st1 = str.Substring(2);
hs.Add(st1);
string st2 = str.Substring(2);
// st1 and st2 are distinct strings!
if (object.ReferenceEquals(st1, st2))
{
throw new Exception();
}
comparer.Reset();
if (hs.Contains(st2))
{
string cached = comparer.Other(st2);
Console.WriteLine("Found!");
// cached is st1
if (!object.ReferenceEquals(cached, st1))
{
throw new Exception();
}
}
I've created an equality comparer that "caches" the last Equal
terms it analyzed :-)
Everything could then be encapsulated in a subclass of HashSet<T>
/// <summary>
/// An HashSet<T;gt; that, thorough a clever use of an internal
/// comparer, can have a AddOrGet and a TryGet
/// </summary>
/// <typeparam name="T"></typeparam>
public class HashSetEx<T> : HashSet<T> where T : class
{
public HashSetEx()
: base(new CachingEqualityComparer<T>())
{
}
public HashSetEx(IEqualityComparer<T> comparer)
: base(new CachingEqualityComparer<T>(comparer))
{
}
public T AddOrGet(T item)
{
if (!Add(item))
{
var comparer = (CachingEqualityComparer<T>)Comparer;
item = comparer.Other(item);
}
return item;
}
public bool TryGet(T item, out T item2)
{
if (Contains(item))
{
var comparer = (CachingEqualityComparer<T>)Comparer;
item2 = comparer.Other(item);
return true;
}
item2 = default(T);
return false;
}
private class CachingEqualityComparer<T> : IEqualityComparer<T> where T : class
{
public WeakReference X { get; private set; }
public WeakReference Y { get; private set; }
private readonly IEqualityComparer<T> Comparer;
public CachingEqualityComparer()
{
Comparer = EqualityComparer<T>.Default;
}
public CachingEqualityComparer(IEqualityComparer<T> comparer)
{
Comparer = comparer;
}
public bool Equals(T x, T y)
{
bool result = Comparer.Equals(x, y);
if (result)
{
X = new WeakReference(x);
Y = new WeakReference(y);
}
return result;
}
public int GetHashCode(T obj)
{
return Comparer.GetHashCode(obj);
}
public T Other(T one)
{
if (object.ReferenceEquals(one, null))
{
return null;
}
object x = X.Target;
object y = Y.Target;
if (x != null && y != null)
{
if (object.ReferenceEquals(one, x))
{
return (T)y;
}
else if (object.ReferenceEquals(one, y))
{
return (T)x;
}
}
return one;
}
}
}
Note the use of WeakReference
so that there aren't useless references to objects that could prevent garbage collection.
Example of use:
var hs = new HashSetEx<string>();
string str = "Hello";
string st1 = str.Substring(2);
hs.Add(st1);
string st2 = str.Substring(2);
// st1 and st2 are distinct strings!
if (object.ReferenceEquals(st1, st2))
{
throw new Exception();
}
string stFinal = hs.AddOrGet(st2);
if (!object.ReferenceEquals(stFinal, st1))
{
throw new Exception();
}
string stFinal2;
bool result = hs.TryGet(st1, out stFinal2);
if (!object.ReferenceEquals(stFinal2, st1))
{
throw new Exception();
}
if (!result)
{
throw new Exception();
}
Upvotes: 3