Reputation: 1654
I'm playing with stage2d.ui... Just creating an empty stage with only a button, and it happens this in android (screenshot directly from a Nexus5):
Also, it looks ok in desktop, but if you resize the screen, you can see the image of the button flickering at its previous position like this (image after making the window a bit more width):
I'm not sure if I'm doing something wrong or it's just a graphic issue...
For the button widget, I'm using the test data like this:
stage = new Stage(new ScreenViewport());
Skin skin = new Skin(Gdx.files.internal("uiskin.json"));
TextButton button = new TextButton("Button 1", skin);
button.setSize(100, 50);
button.setPosition(10, 10);
stage.addActor(button);
And then in the main render method, stage.act(delta)
and stage.draw()
are called, of course.
For the resize part... here's the code
public void resize(int width, int height) {
stage.getViewport().update(width, height);
}
I have other stages without ui widgets working fine, but this is my first time with ui and I'm not sure about what's happening here...
Upvotes: 0
Views: 167
Reputation: 6862
Moved from comment above.
My guess is you are not clearing the screen at the start of your render method. Try adding Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if it isn't there already.
Upvotes: 2