Reputation: 2433
The code below doest not exit properly when I close the application. I believe the issue is where do i exactly call the system.exit and platform.exit....
hour_Label.textProperty().bind(hour);
minute_Label.textProperty().bind(minute);
second_Label.textProperty().bind(second);
new Thread(() ->
{
for (;;)
{
try
{
final SimpleDateFormat simpledate_hour = new SimpleDateFormat("h");
final SimpleDateFormat simpledate_minute = new SimpleDateFormat("mm");
final SimpleDateFormat simpledate_second = new SimpleDateFormat("s");
Platform.runLater(new Runnable() {
@Override public void run()
{
hour.set(simpledate_hour.format(new Date()));
minute.set(simpledate_minute.format(new Date()));
second.set(simpledate_second.format(new Date()));
}
});
Thread.sleep(200);
}
catch (Exception e){logger.warn("Unexpected error", e); Thread.currentThread().interrupt(); Platform.exit(); System.exit(0);}
}
}).start();
Upvotes: 1
Views: 3732
Reputation: 24444
Don't use threads! Use a Timeline
instead:
Timeline clock = new Timeline(
new KeyFrame(Duration.seconds(0), evt -> {
LocalTime now = LocalTime.now();
hour.set(String.format("%d", now.getHour()));
minute.set(String.format("%02d", now.getMinute()));
second.set(String.format("%d", now.getSecond()));
}),
new KeyFrame(Duration.seconds(1))
);
clock.setCycleCount(Animation.INDEFINITE);
clock.play();
As a Timeline
is run by the FX Application Thread, you don't need any synchronization via Platform.runLater(...)
. Apart from that, you can start and stop the timeline as desired, and it automatically terminates when the FX Application Thread stops.
Upvotes: 1
Reputation: 159406
Make your thread a daemon thread.
The Java Virtual Machine exits when the only threads running are all daemon threads.
You also need to let the thread know that it should exit.
import javafx.application.*;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import java.util.Date;
import java.util.concurrent.atomic.AtomicBoolean;
public class Sleeper extends Application{
@Override
public void start(Stage stage) throws Exception {
Label time = new Label();
AtomicBoolean shuttingDown = new AtomicBoolean(false);
Thread thread = new Thread(() -> {
while (!shuttingDown.get() && !Thread.interrupted()) {
Platform.runLater(() -> time.setText(new Date().toString()));
try {
Thread.sleep(1_000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
});
thread.setDaemon(true);
thread.start();
Button exit = new Button("Exit");
exit.setOnAction(event -> {
shuttingDown.set(true);
thread.interrupt();
Platform.exit();
});
stage.setScene(new Scene(new StackPane(time), 240, 40));
stage.show();
}
}
You don't need to invoke Platform.exit() or System.exit(0) in an exception handler of your thread.
You may find it more convenient to use a JavaFX Task. The task documentation explains methods of canceling a task.
But really, I wouldn't advise using another thread at all for your example, instead use a Timeline as exemplified in Sergey's five second wonder in his answer to: JavaFX periodic background task.
Upvotes: 4