Reputation: 33146
UPDATE: the next version of C# has a feature under consideration that would directly answer this issue. c.f. answers below.
Requirements:
I have code that compiles and runs, and it works ... but is C# silently copying the AoS's under the hood every time I access them? (see below for full source)
public Dictionary<System.Type, System.Array> structArraysByType;
public void registerStruct<T>()
{
System.Type newType = typeof(T);
if( ! structArraysByType.ContainsKey(newType ) )
{
structArraysByType.Add(newType, new T[1000] ); // allowing up to 1k
}
}
public T get<T>( int index )
{
return ((T[])structArraysByType[typeof(T)])[index];
}
public void set<T>( int index, T newValue )
{
((T[])structArraysByType[typeof(T)])[index] = newValue;
}
Notes:
Upvotes: 5
Views: 1439
Reputation: 33146
There is a much better solution that is planned for adding to next version of C#, but does not yet exist in C# - the "return ref" feature of .NET already exists, but isn't supported by the C# compiler.
Here's the Issue for tracking that feature: https://github.com/dotnet/roslyn/issues/118
With that, the entire problem becomes trivial "return ref the result".
(answer added for future, when the existing answer will become outdated (I hope), and because there's still time to comment on that proposal / add to it / improve it!)
Upvotes: 1
Reputation: 13234
As far as I can see, what you are doing should work fine, but yes it will return a copy of a struct T
instance when you call Get
, and perform a replacement using a stack based instance when you call Set
. Unless your structs are huge, this should not be a problem.
If they are huge and you want to
then you can add the following to your class:
public delegate void Accessor<T>(ref T item) where T : struct;
public delegate TResult Projector<T, TResult>(ref T item) where T : struct;
public void Access<T>(int index, Accessor<T> accessor)
{
var array = (T[])structArraysByType[typeof(T)];
accessor(ref array[index]);
}
public TResult Project<T, TResult>(int index, Projector<T, TResult> projector)
{
var array = (T[])structArraysByType[typeof(T)];
return projector(ref array[index]);
}
Or simply return a reference to the underlying array itself, if you don't need to abstract it / hide the fact that your class encapsulates them:
public T[] GetArray<T>()
{
return (T[])structArraysByType[typeof(T)];
}
From which you can then simply access the elements:
var myThingsArray = MyStructArraysType.GetArray<MyThing>();
var someFieldValue = myThingsArray[10].SomeField;
myThingsArray[3].AnotherField = "Hello";
Alternatively, if there is no specific reason for them to be structs (i.e. to ensure sequential cache friendly fast access), you might want to simply use classes.
Upvotes: 3