Reputation: 3907
I've been looking around for this solution for a while but haven't got any. e.g one solution is
self.navigationItem.setRightBarButtonItem(UIBarButtonItem(barButtonSystemItem: .Stop, target: self, action: nil), animated: true)
This code will add a button with "stop" image. Just like this, there are other solutions with "search, "refresh" etc. But what if I want to add a button programmatically with the image I want?
Upvotes: 161
Views: 228313
Reputation: 3851
addition to the above you may use the following for ios14 and above
if #available(iOS 14.0, *) {
let closeAction = UIAction(handler: { [weak self] _ in
//perform action here
})
let closeBarButtonItem = UIBarButtonItem(systemItem: .close, primaryAction: closeAction, menu: nil)
navigationItem.rightBarButtonItem = closeBarButtonItem
}
Upvotes: 2
Reputation: 151
FOR Swift 5+
let searchBarButtonItem = UIBarButtonItem(image: UIImage(named: "searchIcon"), style: .plain, target: self, action: #selector(onSearchButtonClicked))
self.navigationItem.rightBarButtonItem = searchBarButtonItem
@objc func onSearchButtonClicked(_ sender: Any){
print("SearchButtonClicked")
}
Upvotes: 7
Reputation: 815
In Swift 3.0+, UIBarButtonItem
programmatically set up as follows:
override func viewDidLoad() {
super.viewDidLoad()
let testUIBarButtonItem = UIBarButtonItem(image: UIImage(named: "test.png"), style: .plain, target: self, action: #selector(self.clickButton))
self.navigationItem.rightBarButtonItem = testUIBarButtonItem
}
@objc func clickButton(){
print("button click")
}
Upvotes: 9
Reputation: 1024
iOS 11
Setting a custom button using constraint:
let buttonWidth = CGFloat(30)
let buttonHeight = CGFloat(30)
let button = UIButton(type: .custom)
button.setImage(UIImage(named: "img name"), for: .normal)
button.addTarget(self, action: #selector(buttonTapped(sender:)), for: .touchUpInside)
button.widthAnchor.constraint(equalToConstant: buttonWidth).isActive = true
button.heightAnchor.constraint(equalToConstant: buttonHeight).isActive = true
self.navigationItem.rightBarButtonItem = UIBarButtonItem.init(customView: button)
Upvotes: 3
Reputation: 2477
This is a crazy thing of apple. When you say self.navigationItem.rightBarButtonItem.title then it will say nil while on the GUI it shows Edit or Save. Fresher likes me will take a lot of time to debug this behavior.
There is a requirement that the Item will show Edit in the firt load then user taps on it It will change to Save title. To archive this, i did as below.
//view did load will say Edit title
private func loadRightBarItem() {
let logoutBarButtonItem = UIBarButtonItem(title: "Edit", style: .done, target: self, action: #selector(handleEditBtn))
self.navigationItem.rightBarButtonItem = logoutBarButtonItem
}
// tap Edit item will change to Save title
@objc private func handleEditBtn() {
print("clicked on Edit btn")
let logoutBarButtonItem = UIBarButtonItem(title: "Save", style: .done, target: self, action: #selector(handleSaveBtn))
self.navigationItem.rightBarButtonItem = logoutBarButtonItem
blockEditTable(isBlock: false)
}
//tap Save item will display Edit title
@objc private func handleSaveBtn(){
print("clicked on Save btn")
let logoutBarButtonItem = UIBarButtonItem(title: "Edit", style: .done, target: self, action: #selector(handleEditBtn))
self.navigationItem.rightBarButtonItem = logoutBarButtonItem
saveInvitation()
blockEditTable(isBlock: true)
}
Upvotes: 1
Reputation: 17257
It's much easier with Swift 4
or Swift 4.2
inside your ViewDidLoad
method, define your button and add it to the navigation bar.
override func viewDidLoad() {
super.viewDidLoad()
let logoutBarButtonItem = UIBarButtonItem(title: "Logout", style: .done, target: self, action: #selector(logoutUser))
self.navigationItem.rightBarButtonItem = logoutBarButtonItem
}
then you need to define the function that you mentioned inside action parameter as below
@objc func logoutUser(){
print("clicked")
}
You need to add the @objc
prefix as it's still making use of the legacy stuff (Objective C).
Upvotes: 53
Reputation: 1829
func viewDidLoad(){
let homeBtn: UIButton = UIButton(type: UIButtonType.custom)
homeBtn.setImage(UIImage(named: "Home.png"), for: [])
homeBtn.addTarget(self, action: #selector(homeAction), for: UIControlEvents.touchUpInside)
homeBtn.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
let homeButton = UIBarButtonItem(customView: homeBtn)
let backBtn: UIButton = UIButton(type: UIButtonType.custom)
backBtn.setImage(UIImage(named: "back.png"), for: [])
backBtn.addTarget(self, action: #selector(backAction), for: UIControlEvents.touchUpInside)
backBtn.frame = CGRect(x: -10, y: 0, width: 30, height: 30)
let backButton = UIBarButtonItem(customView: backBtn)
self.navigationItem.setLeftBarButtonItems([backButton,homeButton], animated: true)
}
}
Upvotes: 1
Reputation: 765
Setting LeftBarButton with Original Image.
let menuButton = UIBarButtonItem(image: UIImage(named: "imagename").withRenderingMode(.alwaysOriginal), style: .plain, target: self, action: #selector(classname.functionname))
self.navigationItem.leftBarButtonItem = menuButton
Upvotes: 3
Reputation: 22374
Custom button image without setting button frame:
You can use init(image: UIImage?, style: UIBarButtonItemStyle, target: Any?, action: Selector?)
to initializes a new item using the specified image and other properties.
let button1 = UIBarButtonItem(image: UIImage(named: "imagename"), style: .plain, target: self, action: Selector("action")) // action:#selector(Class.MethodName) for swift 3
self.navigationItem.rightBarButtonItem = button1
Check this Apple Doc. reference
FOR Swift 3.0
let btn1 = UIButton(type: .custom)
btn1.setImage(UIImage(named: "imagename"), for: .normal)
btn1.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
btn1.addTarget(self, action: #selector(Class.Methodname), for: .touchUpInside)
let item1 = UIBarButtonItem(customView: btn1)
let btn2 = UIButton(type: .custom)
btn2.setImage(UIImage(named: "imagename"), for: .normal)
btn2.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
btn2.addTarget(self, action: #selector(Class.MethodName), for: .touchUpInside)
let item2 = UIBarButtonItem(customView: btn2)
self.navigationItem.setRightBarButtonItems([item1,item2], animated: true)
FOR Swift 2.0
and older
let btnName = UIButton()
btnName.setImage(UIImage(named: "imagename"), forState: .Normal)
btnName.frame = CGRectMake(0, 0, 30, 30)
btnName.addTarget(self, action: Selector("action"), forControlEvents: .TouchUpInside)
//.... Set Right/Left Bar Button item
let rightBarButton = UIBarButtonItem()
rightBarButton.customView = btnName
self.navigationItem.rightBarButtonItem = rightBarButton
Or simply use init(customView:) like
let rightBarButton = UIBarButtonItem(customView: btnName) self.navigationItem.rightBarButtonItem = rightBarButton
For System UIBarButtonItem
let camera = UIBarButtonItem(barButtonSystemItem: .Camera, target: self, action: Selector("btnOpenCamera"))
self.navigationItem.rightBarButtonItem = camera
For set more then 1 items use rightBarButtonItems
or for left side leftBarButtonItems
let btn1 = UIButton()
btn1.setImage(UIImage(named: "img1"), forState: .Normal)
btn1.frame = CGRectMake(0, 0, 30, 30)
btn1.addTarget(self, action: Selector("action1:"), forControlEvents: .TouchUpInside)
let item1 = UIBarButtonItem()
item1.customView = btn1
let btn2 = UIButton()
btn2.setImage(UIImage(named: "img2"), forState: .Normal)
btn2.frame = CGRectMake(0, 0, 30, 30)
btn2.addTarget(self, action: Selector("action2:"), forControlEvents: .TouchUpInside)
let item2 = UIBarButtonItem()
item2.customView = btn2
self.navigationItem.rightBarButtonItems = [item1,item2]
Using setLeftBarButtonItem
or setRightBarButtonItem
let btn1 = UIButton()
btn1.setImage(UIImage(named: "img1"), forState: .Normal)
btn1.frame = CGRectMake(0, 0, 30, 30)
btn1.addTarget(self, action: Selector("action1:"), forControlEvents: .TouchUpInside)
self.navigationItem.setLeftBarButtonItem(UIBarButtonItem(customView: btn1), animated: true);
For swift >= 2.2 action should be
#selector(Class.MethodName)
... for e.g.btnName.addTarget(self, action: #selector(Class.MethodName), forControlEvents: .TouchUpInside)
Upvotes: 376
Reputation: 24714
Just setup UIBarButtonItem
with customView
For example:
var leftNavBarButton = UIBarButtonItem(customView:yourButton)
self.navigationItem.leftBarButtonItem = leftNavBarButton
or use setFunction
:
self.navigationItem.setLeftBarButtonItem(UIBarButtonItem(customView: yourButton), animated: true);
Upvotes: 17
Reputation: 2468
I just stumbled upon this question and here is an update for Swift 3 and iOS 10:
let testUIBarButtonItem = UIBarButtonItem(image: UIImage(named: "test.png"), style: .plain, target: self, action: nil)
self.navigationItem.rightBarButtonItem = testUIBarButtonItem
It is definitely much faster than creating the UIButton with all the properties and then subsequently adding the customView to the UIBarButtonItem.
And if you want to change the color of the image from the default blue to e.g. white, you can always change the tint color:
test.tintColor = UIColor.white()
PS You should obviously change the selector etc. for your app :)
Upvotes: 12
Reputation: 65
I have same issue and I have read answers in another topic then I solve another similar way. I do not know which is more effective. similar issue
//play button
@IBAction func startIt(sender: AnyObject) {
startThrough();
};
//play button
func startThrough() {
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("updateTime"), userInfo: nil, repeats: true);
let pauseButton = UIBarButtonItem(barButtonSystemItem: .Pause, target: self, action: "pauseIt");
self.toolBarIt.items?.removeLast();
self.toolBarIt.items?.append( pauseButton );
}
func pauseIt() {
timer.invalidate();
let play = UIBarButtonItem(barButtonSystemItem: .Play, target: self, action: "startThrough");
self.toolBarIt.items?.removeLast();
self.toolBarIt.items?.append( play );
}
Upvotes: 2