Reputation: 1389
I am programming a game which generates the next possible moves. I need to generate the next moves in order to perform the search. However I have no idea about how to do it in C.
The code to generate the board is:
#include <stdio.h> //prints
#include <stdbool.h> //bool
#include <stdlib.h> //malloc
static const int BOARD_SIZE = 6;
typedef int **BOARD;
void print_board(BOARD b){
int i,j;
printf("BOARD array is:\n");
for (i=0; i<BOARD_SIZE; i++) {
for (j=0; j<BOARD_SIZE; j++){
printf("%d ",b[i][j]);
}
printf("\n");
}
}
BOARD set_game(){
//set board
//all the squares starts with 2
int i, j;
BOARD b = malloc(sizeof(int *) * BOARD_SIZE);
for (i = 0; i < BOARD_SIZE; i++){
b[i] = malloc(sizeof(int) * BOARD_SIZE);
}
for (i=0; i<BOARD_SIZE; i++) {
for (j=0; j<BOARD_SIZE; j++){
//position player 0 peons
if(j == 0){
b[i][j] = 0;
}
//position player 1 peons
else if(j == BOARD_SIZE-1){
b[i][j] = 1;
}else{
b[i][j] = 2;
}
}
}
print_board(b);
return b;
}
// Game
int main(){
// a pointer to an int.
BOARD p, board;
p = set_game();
board = board_status(p);
return 0;
}
it prints:
BOARD array is:
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
I need now to make an array of arrays, to generate all the next possible boards, for example, when the player 0 moves from b[0][0] to b[0][1], this is one leaf of the branch.
BOARD array is:
2 0 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
0 2 2 2 2 1
How should I allocate this array? I need an array of branches that will have all the other board_status and after that I will perform my search. I am not sure about the type of the array, how to declare it? It will be an array of BOARD?
I tried to use this approach, that I found here but seems like there's something wrong. It's giving me an error:
incompatible types when assigning to type ‘branches’ from type ‘int’ array[i] = b[i][j];
//generate ALL possible moves
void generatePossibleMoves(int player){
int i, j;
typedef struct
{
int BOARD[BOARD_SIZE];
} branches;
branches** array = NULL;
void InitBranches( int num_elements )
{
array = malloc( sizeof( branches ) * num_elements);
if( !array )
{
printf( "error\n" );
exit( -1 );
}
for(i = 0; i < num_elements; i++ )
{
for(j = 0; j < BOARD_SIZE; j++ )
{
BOARD b = set_game();
array[i] = b[i][j];
printf("%d", array[i]);
}
printf("\n");
}
}
InitBranches(4);
}
Can anyone help me, please? Thank you.
Upvotes: 0
Views: 137
Reputation: 9804
you should not have a function in a function, move InitBranches
out of generatePossibleMoves
. Also the typedef struct
should be outside of the function.
Your declaration of array
and the malloc
do not match, you should remove a *
in the declaration or add one in the sizeof
.
just a guess what you want to do:
BOARD* InitBranches( int num_elements )
{
int i;
BOARD* array = malloc(num_elements * sizeof *array);
if( !array )
{
printf( "error\n" );
exit( -1 );
}
for(i = 0; i < num_elements; i++ )
{
array[i] = set_game();
}
return array;
}
void generatePossibleMoves(int player){
BOARD* array = InitBranches(4);
//do your moves here
}
this will create 4 branches of your board array[0]
till array[3]
.
Upvotes: 2