Reputation: 2100
I've got a series of PNG files that I know is in a 16-bit greyscale format. I haven't had a problem loading this up with Magick++ and getting access to the data in 8-bit format (this was done, primarily, because all the code was there and no change was necessary).
magick_image->write(0, 0, grey->GetWidth(), grey->GetHeight(), "R", Magick::CharPixel, grey->GetBeginData());
Please note that grey is in our own container for images, but the memory layout is just one block of pre-allocated memory.
I've now been told that we need to get access to the full 16-bit range, and I'm not too sure how to do this. I presume I wouldn't use Magick::CharPixel, but the others described in the documentation don't specify what bit size they actually are.
So, I need to be able to do the following things:
Can anyone help with this?
Upvotes: 0
Views: 1173
Reputation: 24419
There's a few ways to do this, but without seeing the definitions of magick_image
& grey
, this answer is based on a few assumptions.
To work with bare-bone grey
, I would argue it could be defined as...
struct MaybeGray {
std::vector<u_int16_t> blob;
size_t width;
size_t height;
MaybeGray(size_t w, size_t h) : blob(w * h) { width = w; height = h; };
size_t getWidth() { return width; };
size_t getHeight() { return height; };
void * getBeginData() { return blob.data(); } // C11? Is this allowed?
};
Next, I'll create a 2x2 canvas image to satisfy magick_image
.
Magick::Image magick_image;
Magick::Geometry size(2, 2);
magick_image.size(size);
magick_image.read("XC:blue");
// Apply gray scale (Magick::Image.quantize may be better.)
magick_image.type(Magick::GrayscaleType);
Determine whether it is a 16-bit image in the first place
Magick::Image.depth
can be used to identify, and set depth value.
const size_t DEPTH = 16;
if ( magick_image.depth() != DEPTH ) {
magick_image.depth(DEPTH);
}
Read out of the Magick::Image class into a block of memory that would map to place into a block of memory for a u_int16_t
What you're doing with Magick::Image.write
is correct. However Magick::CharPixel
would be for 8-bit, 256 colors, depth. For 16-bit, use Magick::ShortPixel
.
struct MaybeGray gray(2, 2);
magick_image.write(0, 0,
gray.getWidth(),
gray.getHeight(),
"R",
Magick::ShortPixel,
gray.getBeginData());
A image canvas of XC:red
should fill the blob with 0xFFFF
, and XC:black
with 0x0000
. Use ImageMagick's convert
& identify
utilities to create the expected results.
# Create identical canvas
convert -size 2x2 xc:blue -colorspace gray -depth 16 blue.tiff
# Dump info
identify -verbose blue.tiff
Image: blue.tiff
Format: TIFF (Tagged Image File Format)
Class: DirectClass
Geometry: 2x2+0+0
Units: PixelsPerInch
Type: Grayscale
Base type: Grayscale
Endianess: LSB
Colorspace: Gray
Depth: 16/14-bit
Channel depth:
gray: 14-bit
Channel statistics:
Gray:
min: 4732 (0.0722057)
max: 4732 (0.0722057)
mean: 4732 (0.0722057)
standard deviation: 0 (0)
kurtosis: 0
skewness: 0
Colors: 1
Histogram:
4: ( 4732, 4732, 4732) #127C127C127C gray(7.22057%)
# ... rest omitted
And the verbose info confirms that I have 16-bit gray image, and the histogram informs me that MaybeGrey.blob
would be filled with 4 0x127C
.
Which it is.
Upvotes: 2