Lancepoint
Lancepoint

Reputation: 21

Applying multiple textures to the same mesh like tiles

I've been working on procedural terrain generation in Unity for a while and I was wondering if there was a way to have multiple textures applied to a single mesh like tiles. Imagine a chess board with black and white areas designated on a single mesh and changed during run time. I've considered using multiple meshes but that will over-complicate another part of my program.

Upvotes: 2

Views: 1639

Answers (1)

Max Yankov
Max Yankov

Reputation: 13297

If you don't want to use submeshes, you can create a custom shader that will reference both textures and switch between them using any logic you desire. Including tiles.

Upvotes: 1

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