Reputation: 3809
Is it possible to differentiate between operating systems in C#
using preprocessor
? like :
#if OS_WINDOWS
//windows methods
#elif OS_MAC
//mac methods
#elif OS_LINUX
//linux methods
#endif
Upvotes: 46
Views: 16873
Reputation: 5167
As of 2023 the recommended way to safeguard OS specific code at run time is to use OperatingSystem
class:
// An API supported only on Linux.
[SupportedOSPlatform("linux")]
public void LinuxOnlyApi() { }
if (OperatingSystem.IsLinux()) // standard guard examples
{
LinuxOnlyApi();
}
Upvotes: 6
Reputation: 2082
If you want your code to change based on runtime identifier, you can do as follows:
<PropertyGroup>
<TargetFrameworks>net6.0</TargetFrameworks>
<OutputType>WinExe</OutputType>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<PlatformTarget>x64</PlatformTarget>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
</PropertyGroup>
<PropertyGroup Condition="$(RuntimeIdentifier.StartsWith('win'))">
<DefineConstants>OS_WINDOWS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="$(RuntimeIdentifier.StartsWith('linux'))">
<DefineConstants>OS_LINUX</DefineConstants>
</PropertyGroup>
Afterwards, you can use the ifdefs, for example
#if OS_WINDOWS
(your code)
#endif
Upvotes: 0
Reputation: 28728
Since MSBuild 15, there is a property function: IsOSPlatform()
.
It can be used to define OS-specific constants in the project file (*.csproj):
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
<DefineConstants>OS_WINDOWS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
<DefineConstants>OS_LINUX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('FreeBSD'))">
<DefineConstants>OS_FREEBSD</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<DefineConstants>OS_MAC</DefineConstants>
</PropertyGroup>
These constants can be checked in preprocessor directives, for example:
#if OS_WINDOWS
// Windows-specific code
#elif OS_LINUX
// Linux-specific code
#elif OS_FREEBSD
// FreeBSD-specific code
#elif OS_MAC
// Mac-specific code
#endif
Upvotes: 25
Reputation: 111940
No. Sadly you can't. And it is even logical: if you compile for AnyCPU
, then your program is executable on any platform.
What you can do is create multiple project configurations, where you set the #define
you want (in the Properties of the project, Build, Conditional compilation symbols).
But perhaps this is a XY problem... Normally you don't need to do it, and you can live with a
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
}
else if (Environment.OSVersion.Platform == PlatformID.MacOSX)
{
}
else if (Environment.OSVersion.Platform == PlatformID.Unix)
{
}
Upvotes: 19
Reputation: 2352
What you are asking for is possible but needs a bit of work.
Define a preprocessor variable in your csproj
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
<DefineConstants>_WINDOWS</DefineConstants>
</PropertyGroup>
Use that in your code
#if _WINDOWS
// your windows stuff
#else
// your *nix stuff
#endif
I find this technique useful when you have constants that are dependent on the OS (for example native library names)
Upvotes: 64
Reputation: 1503220
No - think about it, the compiler runs once, but the same binary output can be used on multiple machines.
Now you can specify any symbols you want when you compile - so you could easily compile three different times and pass in different preprocessor symbols each time.
If you don't need any compile-time changes, you can just use Environment.OSVersion
to detect the operating system you're running under.
Upvotes: 2