Reputation: 1613
I dont want to update the whole texture every time i change a small part of it, what is the command for this?
And when i have mipmapping on, set with GL_GENERATE_MIPMAP, how optimized is that internally? will it calculate whole image again, or just the part i updated?
Upvotes: 1
Views: 346
Reputation: 56357
glTexSubImage2D.
Mipmap generation process is implementation dependant, it probably will update the whole mipmap chain.
Upvotes: 5