Reputation: 603
I have a Var Button.
var soundButton: SKSpriteNode! = nil
and the details is rest like.
soundButton = SKSpriteNode(imageNamed: "\(soundImg)")
soundButton.position = CGPoint(x: frame.size.width*0.08 , y:frame.size.width*0.08);
soundButton.size = CGSizeMake(frame.size.width*0.10,frame.size.width*0.10 )
self.addChild(soundButton)
Than how can I add button effects like Button Color light when I click on it and make a sound also.
Upvotes: 0
Views: 539
Reputation: 71862
One way to do it is you can change the image when button is selected.
like this way into your touchesBegan
method:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch in (touches as! Set<UITouch>) {
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self. soundButton {
soundButton.texture = SKTexture(imageNamed: "soundSelected")
}
}
}
If you want to go to another scene with delay and you want transition you can use this code into your if
statement:
let reveal = SKTransition.flipHorizontalWithDuration(0.5)
let letsPlay = playScene(size: self.size)
self.view?.presentScene(letsPlay, transition: reveal)
Upvotes: 2