Reputation: 545
I have a 2D game, and have a very simple looping 4-frame animation (using Animator) on an object. This object, Snake, also holds some scripts I need to keep (with Snake's stats, attacks, etc). I'd like to swap this 4-frame animation with a different but extremely similar 4-frame animation using code, but I don't know if that's possible.
I have been reading conflicting reports on this (because I don't know exactly where to look) and I don't want to get super far into this if it's a dead-end.
Edit: As I understand it, the controller the object currently uses is fine, but I'd like to swap it's .anim file? Or the sprite sheet that the .anim file uses.
Upvotes: 0
Views: 89
Reputation: 328
Create a new state with a similar animation. Then you can switch the animation simply by
float transitionTime = 0;
animator.CrossFade("StateName", transitionTime);
There is another option: you could animate an abstract value, and then use it in your custom code to load sprites, depending on your conditions. For example, you could animate an int value and access a parameter which stores sprites in an array.
Upvotes: 1