Reputation: 32635
Suppose I have a class with 2 static functions:
class CommandHandler
{
public:
static void command_one(Item);
static void command_two(Item);
};
I have a DRY problem where I have 2 functions that have the exact same code for every single line, except for the function that it calls:
void CommandOne_User()
{
// some code A
CommandHandler::command_one(item);
// some code B
}
void CommandTwo_User()
{
// some code A
CommandHandler::command_two(item);
// some code B
}
I would like to remove duplication, and, ideally, do something like this:
void CommandOne_User()
{
Function func = CommandHandler::command_one();
Refactored_CommandUser(func);
}
void CommandTwo_User()
{
Function func = CommandHandler::command_one();
Refactored_CommandUser(func);
}
void Refactored_CommandUser(Function func)
{
// some code A
func(item);
}
I have access to Qt, but not Boost. Could someone help suggest a way on how I can refactor something like this?
Upvotes: 4
Views: 1757
Reputation: 32635
So inspired by David Roriguez's answer, I tried it out on my own and, yup, it works:
Here's an example (stupid) code of the "modern" way to pass a function as a function parameter:
#include <functional>
#include <assert.h>
class Command
{
public:
static int getSeven(int number_)
{
return 7 + number_;
}
static int getEight(int number_)
{
return 8 - number_;
}
};
int func(std::tr1::function<int (int)> f, int const number_ )
{
int const new_number = number_ * 2;
int const mod_number = f(new_number);
return mod_number - 3;
}
int main()
{
assert( func(Command::getSeven, 5) == 14 );
assert( func(Command::getEight, 10) == -15 );
return 0;
}
I tried this on VS2008 with Intel C++ Compiler 11.1 with C++0X support on (don't know if C++0x support is really needed since it's in TR1).
Upvotes: 0
Reputation: 3997
Another way to do this if you don't have access to tr1 or boost, is just to use function template. It's quite simple and obviously a C++ way.
Here's a compilable example similar to yours:
#include <iostream>
using namespace std;
class CommandHandler
{
public:
static void command_one(int i) { cout << "command_one " << i << endl; }
static void command_two(int i) { cout << "command_two " << i << endl; }
};
template <typename Func>
void CommandCaller(Func f)
{
f(1);
}
int main()
{
CommandCaller(&CommandHandler::command_one);
return 0;
}
Upvotes: 3
Reputation: 208343
Besides the C way (passing a function pointer) or the C++ way mentioned by Jay here there is the other (modern) c++ way with boost or with a compiler with c++0x support:
void Refactored_CommandUser( boost::function<void (Item)> f ) {
// alternatively std::function with proper compiler support
}
With the advantage that this encapsulates a functor, and can be combined with boost::bind
(or std::bind
) to pass in not only free-function pointers that match the signature exactly, but also other things, like member pointers with an object:
struct test {
void f( Item );
};
void foo( Item i, std::string const & caller );
void bar( Item i );
int main() {
test t;
Refactored_CommandUser( boost::bind( &test::f, &t, _1 ) );
Refactored_CommandUser( boost::bind( foo, _1, "main" ) );
Refactored_CommandUser( bar ); // of course you can pass a function that matches directly
}
Upvotes: 5
Reputation:
I posted a question very similar to this and this was the explanation I got:
And here is the link to the question I posted: Function callers (callbacks) in C?
Upvotes: 4
Reputation: 229593
You could use function pointers:
// type of the functions
typedef void Function(Item);
void CommandOne_User() {
// function pointer
Function *func = CommandHandler::command_one;
Refactored_CommandUser(func);
}
void CommandTwo_User() {
// can also be used directly, without a intermediate variable
Refactored_CommandUser(CommandHandler::command_two);
}
// taking a function pointer for the command that should be executed
void Refactored_CommandUser(Function *func) {
// calling the funcion (no explicit dereferencing needed, this conversion is
// done automatically)
func(item);
}
Upvotes: 6
Reputation: 14471
I can think of two ways.
Upvotes: 2
Reputation: 263128
void Refactored_CommandUser(static void (*func)(Item))
{
// some code A
func(item);
// some code B
}
void CommandOne_User()
{
Refactored_CommandUser(&CommandHandler::command_one);
}
void CommandTwo_User()
{
Refactored_CommandUser(&CommandHandler::command_two);
}
Upvotes: 0
Reputation: 13028
Static member functions can be passed simply as function pointers.
Non-static can be passed as member-function pointer + this
.
Upvotes: 0