Reputation: 5
So I'm trying to get into using Pygame, but all of the tutorials I can find online utilize only one file. I played around with ideas on how I can load all of the images in a single function. and decided on saving them in a Dictionary. Problem is, when I try to paste the image from the dictionary, I get the following error:
Traceback (most recent call last):
File "J:\Growth of Deities\Main.py", line 32, in <module>
pygame.Surface.blit(Sprites["TileWastelandBasic"], (0, 0))
TypeError: argument 1 must be pygame.Surface, not tuple
So I played around with the code a bit and googled it for an hour or so, but I can't figure out why I'm getting an error. I assume it's because I can't save images in dictionaries, but I'm not certain. Does anyone have any ideas on how to fix it?
My Main File: import pygame from Startup import LoadTextures pygame.init()
#Sets the color White
WHITE = (255, 255, 255)
#Sets screen size Variable
size = (900, 900)
#Sets Screen Size
screen = pygame.display.set_mode(size)
#Sets name of Game
pygame.display.set_caption("Growth of Deities")
closeWindow = False
clock = pygame.time.Clock()
Sprites = LoadTextures.Load()
while not closeWindow:
#Repeat while game is playing
for event in pygame.event.get():
#Close Window if you close the window
if event.type == pygame.QUIT:
closeWindow = True
#Logic Code
#Rendering Code
pygame.Surface.blit(Sprites["TileWastelandBasic"], (0, 0))
#Clear Screen
screen.fill(WHITE)
#Update Screen
pygame.display.flip()
#Set Tick Rate
clock.tick(60)
#Closes Game
pygame.quit()
My Image Loading File:
import pygame
import os, sys
def Load():
Sprites = {}
WastelandSprites = 'Assets\Textures\Tile Sprites\Wasteland'
Sprites["TileWastelandBasic"] = pygame.image.load(os.path.join(WastelandSprites + "\WastelandBasic.png")).convert_alpha()
Sprites["TileWastelandBasic"] = pygame.transform.scale(Sprites["TileWastelandBasic"], (50, 50)).convert_alpha()
return Sprites
Upvotes: 0
Views: 529
Reputation: 987
The problem is not because of your dictionary. The signature of blit is
blit(source, dest, area=None, special_flags = 0) -> Rect
where source
must be a surface. However, this assumes that blit
is being invoked with a pygame.Surface instance as the receiver. Instead, you're calling the blit
function from its class, which means that its signature is effectively
blit(self, source, dest, area=None, special_flags = 0) -> Rect
where self
must also be a surface. You could fix your problem by changing the call to
pygame.Surface.blit(screen, Sprites["TileWastelandBasic"], (0, 0))
but I would recommend the more idiomatic
screen.blit(Sprites["TimeWastelandBasic"], (0, 0))
instead.
See: http://www.pygame.org/docs/ref/surface.html#pygame.Surface.blit
Upvotes: 1