Reputation: 13
I'm trying to learn how to draw an oval in java but the paintComponent I made is not being called by anything, and attempting to call it only causes more issues.
The program runs successfully but the image I want displayed isn't showing up.
import java.awt.*;
import javax.swing.*;
public class TEST2{
public void paintComponent(Graphics g){
g.drawOval(70, 70, 100, 100);
}
public static void main(String[] args) {
TEST2 gui = new TEST2();
gui.setUpFrame();
}
public void setUpFrame(){
JFrame frame = new JFrame();
frame.setTitle("Images should be in this program");
frame.setSize(600,300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Upvotes: 1
Views: 394
Reputation: 3757
The paintComponent() method is a method that you override and it should be accessed inside a class that extends JPanel. You can create a new class that extends JPanel and override the paintComponent() method to draw your oval. You will also have to add the new JPanel to your JFrame for it to display. I modified your code below it should display the oval now. As Madprogrammer noted you should probably construct your GUI within the context of the edt to avoid concurrency issues but I will omit that for simplicity.
import java.awt.*;
import javax.swing.*;
public class Test {
public static void main(String[] args) {
Test gui = new Test();
gui.setUpFrame();
}
public void setUpFrame() {
JFrame frame = new JFrame();
frame.setTitle("Images should be in this program");
frame.setSize(600, 300);
JPanel oval = new oval();
frame.setContentPane(oval);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public class oval extends JPanel{
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawOval(70, 70, 100, 100);
}
}
}
Upvotes: 0
Reputation: 347184
Start by taking a look at Painting in AWT and Swing and Performing Custom Painting
In order to be able to perform custom painting in Swing, you must...
JComponent
or JPanel
)paintComponent
method and perform you custom painting within this method.JFrame
)You should make sure to call super.paintComponent
before doing any custom painting
To ensure that you're not making any (common) mistakes, you should use the @Override
annotation
As an example...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test2 extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawOval(70, 70, 100, 100);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame();
frame.setTitle("Images should be in this program");
frame.add(new Test2());
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
});
}
}
Upvotes: 1