Reputation: 73
I am developing Tetris for fun/to learn more about Java. I am having problems with the JFrame aspect of it. I have the actual game portion, which is a on the left side of the screen with the score, level, and high score to the right of this. Then, under the score, level, and high score I am trying to put in a button. Here is my code:
public class Tetris implements World {
boolean pause = false; // for pausing the game
boolean end = false; // for ending the game
static int score = 0; // score. Increments of 100
static int level = 1; // indicates level. Increments of 1.
static int highScore = 1000; // indicates the overall high score
static final int ROWS = 20; // Rows of the board
static final int COLUMNS = 10; // Columns of the board
Tetromino tetr, ghost, od1, od2, od3; // Tetr is the tetromino currently following. Ghost is the shadow blocks.
SetOfBlocks blocks; //SetOfBlocks on the ground
Tetris(Tetromino tetr, SetOfBlocks blocks) {
this.tetr = tetr;
this.blocks = blocks;
}
//Main Method
public static void main(String[] args) {
BigBang game = new BigBang(500, new Tetris(Tetromino.pickRandom(), new SetOfBlocks()));
JFrame frame = new JFrame("Tetris");
//JButton
JButton toggleGhost = new JButton("Toggle Ghost");
toggleGhost.setFont(new Font("default", Font.PLAIN, 10));
Dimension size = new Dimension(100, 25);
toggleGhost.setPreferredSize(size);
toggleGhost.setLocation(217, 60);
//frame
//frame.getContentPane().add( toggleGhost );
frame.getContentPane().add(game);
//frame.getContentPane().add( toggleGhost );
frame.addKeyListener(game);
frame.setVisible(true);
frame.setSize(Tetris.COLUMNS * Block.SIZE + 150, Tetris.ROWS * Block.SIZE + 120); // Makes the board slightly wider than the rows
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.start();
BigBang is a class that extends JComponent and deals with the Timer primarily. If I uncomment the portion where I add the toggleGhost button to the frame, then it takes up the entire frame. I have tried many different alternatives with panels and containers but I can't seem to find the right combination where both the game and button display.
Upvotes: 0
Views: 150
Reputation: 1000
Like ACV said, you are adding objects to your JFrame
without using a LayoutManager
. You should use a LayoutManager
when you want some control over how things will display (not when you're adding a single object to the frame). Consider BorderLayout
or BoxLayout
.
For instance, using BorderLayout
you would have to add the following code:
frame.setLayout(new BorderLayout());
frame.add(game, BorderLayout.CENTER);
frame.add(toggleGhost, BorderLayout.SOUTH);
To understand the difference between setSize()
and setPreferedSize()
, see this question.
The best practice is to add a LayoutManager
to whatever component you are using (JFrame, JPanel, ...) and use setPreferedSize()
, setMinimumSize()
or setMaximumSize()
.
Upvotes: 0
Reputation: 10560
Because you should use LayoutManager
. And setPreferredSize
doesn't guarantee the size.
Upvotes: 1