Reputation: 13
I'm currently in my High School Programming 1 class and am working on my final project. We were allowed to create anything we want and I decided to make a program where there is the first 12 frets of a guitar neck and you can click on a string in a fret and it will tell you what note it is as well as play what the note sounds like. I managed to get my program to tell me what note I picked on the first rectangle I set. I then duplicated that code a bunch and changed the values to make the rest of the frets. However, it is no longer telling me what note I'm pressing when I try to click on one. My program builds and executes fine with no errors so I'm not too sure what to do and I could really use a hand. Any and all replies are much appreciated!
import java.awt.*;
import java.applet.Applet;
public class Final extends Applet
{
//s6f1 stands for string 6 fret 1
int sf;
Rectangle s6f1, s6f2, s6f3, s6f4, s6f5, s6f6, s6f7, s6f8, s6f9, s6f10, s6f11, s6f12;
public static void main (String[] args)
{
}
public void paint (Graphics g)
{
drawNeck(g);
int x = 690;
int y = 153;
Expo.setColor(g,Expo.red);
Expo.setFont(g,"Arial",Font.BOLD,28);
switch (sf)
{
case 1 :
Expo.drawString(g,"F",x,y);
break;
case 2 :
Expo.drawString(g,"F#/Gb",x,y);
break;
case 3 :
Expo.drawString(g,"G",x,y);
break;
case 4 :
Expo.drawString(g,"G#/Ab",x,y);
break;
case 5 :
Expo.drawString(g,"A",x,y);
break;
case 6 :
Expo.drawString(g,"A#,Bb",x,y);
break;
case 7 :
Expo.drawString(g,"B",x,y);
break;
case 8 :
Expo.drawString(g,"C",x,y);
break;
case 9 :
Expo.drawString(g,"C#/Db",x,y);
break;
case 10 :
Expo.drawString(g,"D",x,y);
break;
case 11 :
Expo.drawString(g,"D#/Eb",x,y);
break;
case 12 :
Expo.drawString(g,"E",x,y);
break;
}
}
public void init()
{
int m = 50;
int n = 10;
//s stands for string, f stands for fret; ex: s6f1 means String 6 Fret 1
s6f1 = new Rectangle (50,198,m,n);
s6f2 = new Rectangle (101,198,m,n);
s6f3 = new Rectangle (151,198,m,n);
s6f4 = new Rectangle (201,198,m,n);
s6f5 = new Rectangle (251,198,m,n);
s6f6 = new Rectangle (301,198,m,n);
s6f7 = new Rectangle (351,198,m,n);
s6f8 = new Rectangle (401,198,m,n);
s6f9 = new Rectangle (451,198,m,n);
s6f10 = new Rectangle (501,198,m,n);
s6f11 = new Rectangle (551,198,m,n);
s6f12 = new Rectangle (601,198,m,n);
sf = 0;
}
public boolean mouseDown(Event e, int x, int y)
{
if(s6f1.inside(x,y))
sf = 1;
if(s6f2.inside(x,y))
sf = 2;
if(s6f3.inside(x,y))
sf = 3;
if(s6f4.inside(x,y))
sf = 4;
if(s6f5.inside(x,y))
sf = 5;
if(s6f6.inside(x,y))
sf = 6;
if(s6f7.inside(x,y))
sf = 7;
if(s6f8.inside(x,y))
sf = 8;
if(s6f9.inside(x,y))
sf = 9;
if(s6f10.inside(x,y))
sf = 10;
if(s6f11.inside(x,y))
sf = 11;
if(s6f12.inside(x,y))
sf = 12;
else
sf = 100;
repaint();
return true;
}
public static void drawNeck (Graphics g)
{
int a = 50;
int b = 225;
int c = 650;
//The Background
Expo.setColor(g,Expo.black);
Expo.fillRectangle(g,0,0,1000,650);
Expo.setColor(g,Expo.lightPink);
Expo.fillRectangle(g,10,10,990,640);
//The neck
Expo.setColor(g,Expo.brown);
Expo.fillRectangle(g,50,50,650,225);
//The frets
Expo.setColor(g,Expo.black);
Expo.drawLine(g,100,a,100,b);
Expo.drawLine(g,150,a,150,b);
Expo.drawLine(g,200,a,200,b);
Expo.drawLine(g,250,a,250,b);
Expo.drawLine(g,300,a,300,b);
Expo.drawLine(g,350,a,350,b);
Expo.drawLine(g,400,a,400,b);
Expo.drawLine(g,450,a,450,b);
Expo.drawLine(g,500,a,500,b);
Expo.drawLine(g,550,a,550,b);
Expo.drawLine(g,600,a,600,b);
Expo.drawLine(g,650,a,650,b);
//The Inlays
Expo.setColor(g,Expo.white);
Expo.fillCircle(g,175,137,10);
Expo.fillCircle(g,275,137,10);
Expo.fillCircle(g,375,137,10);
Expo.fillCircle(g,475,137,10);
Expo.fillCircle(g,625,112,10);
Expo.fillCircle(g,625,163,10);
//The Strings
Expo.setColor(g,Expo.grey);
Expo.fillRectangle(g,a,73,c,77);
Expo.fillRectangle(g,a,98,c,102);
Expo.fillRectangle(g,a,123,c,127);
Expo.fillRectangle(g,a,148,c,152);
Expo.fillRectangle(g,a,173,c,177);
Expo.fillRectangle(g,a,198,c,202);
//String names and Fret numbers
Expo.setColor(g,Expo.blue);
Expo.setFont(g,"Arial",Font.BOLD,14);
Expo.drawString(g,"E",20,210);
Expo.drawString(g,"A",20,180);
Expo.drawString(g,"D",20,155);
Expo.drawString(g,"G",20,130);
Expo.drawString(g,"B",20,105);
Expo.drawString(g,"e",20,75);
Expo.drawString(g,"Note:",680,120);
Expo.setFont(g,"Arial",Font.ITALIC,24);
Expo.drawString(g,"Created by Mitchell",640,635);
//The User-interface
//The Chords area
int t = 150;
Expo.setFont(g,"Arial",Font.BOLD,28);
Expo.drawString(g,"Chords:",800,50);
Expo.setColor(g,Expo.lightBlue);
Expo.fillRectangle(g,700+t,80,740+t,120);
Expo.fillRectangle(g,750+t,80,790+t,120);
Expo.fillRectangle(g,700+t,130,740+t,170);
Expo.fillRectangle(g,750+t,130,790+t,170);
Expo.fillRectangle(g,700+t,180,740+t,220);
Expo.fillRectangle(g,750+t,180,790+t,220);
//The note area
Expo.fillRectangle(g,680,123,745,163);
}
}
Additional info: -My High School class uses the Expo java file for applets -This is what my applet looks like when I run it: https://i.sstatic.net/V4KE8.jpg
Upvotes: 1
Views: 58
Reputation: 24464
The problem is your if
-cascade in mouseDown
. As you don't use else if
, all if
statements are evaluated, no matter which one actually yields true
. Not a big problem, but the last if
has an else
part, that will be executed every time you don't click in s6f12
.
So sf
will always be either 12 or 100.
Solution: Use else if
:
if (s6f1.inside(x,y)) sf = 1;
else if (s6f2.inside(x,y)) sf = 2;
else if (s6f3.inside(x,y)) ...
...
else sf = 100;
Upvotes: 1