Reputation: 153
I am trying to make multiple animations on the same page. but I don't know how to create another variable. Here is the sample, from Codepen.
I tried creating another "imageFile = new Image()"
naming it "imageFile2 = new Image()
but it didn't seem to work.
I am very new in this. Please guide me. Thanks in advance.
var appHeight = 400,
appWidth = 1000,
appCenterX = appWidth/2,
appCenterY = appHeight/2,
stage = new Kinetic.Stage({
container: 'container',
width: appWidth,
height:appHeight
}),
layer = new Kinetic.Layer(),
imageFile = new Image(),
creature,
bezTween;
imageFile.src = "http://www.greensock.com/_img/codepen/bezierCreature/creature_red.png";
var creatureGroup = new Kinetic.Group();
creature = new Kinetic.Image({
image: imageFile,
width:27,
height:29,
x:-16,
y:-16
});
bezTween = new TweenMax(creatureGroup, 6, {
bezier:{
type:"soft",
values:[{setX:100, setY:250}, {setX:300, setY:0}, {setX:500, setY:400}, {setX:appWidth+20, setY:20}],
//autoRotate needs to know how to adjust x/y/rotation so we pass in the names of the apporpriate KineticJS methods
autoRotate:["setX", "setY", "setRotationDeg"]
},
ease:Linear.easeNone, autoCSS:false, repeat:10});
for (i = 0; i<200; i++){
bezTween.progress(i/200);
var circle = new Kinetic.Circle({
radius:2,
fill:'#333',
x:bezTween.target.getX(),
y:bezTween.target.getY()
});
layer.add(circle);
layer.draw();
bezTween.restart();
}
var creatureLayer = new Kinetic.Layer();
creatureGroup.add(creature);
creatureLayer.add(creatureGroup);
stage.add(layer);
stage.add(creatureLayer);
TweenLite.ticker.addEventListener("tick", redraw);
function redraw(){
creatureLayer.draw();
}
Upvotes: 4
Views: 78
Reputation: 19341
You can create second creature2
.
var appHeight = 400,
appWidth = 1000,
appCenterX = appWidth/2,
appCenterY = appHeight/2,
stage = new Kinetic.Stage({
container: 'container',
width: appWidth,
height:appHeight
}),
layer = new Kinetic.Layer(),
imageFile = new Image(),
imageFile2 = new Image(),
creature,
creature2,
bezTween;
imageFile.src = "http://www.greensock.com/_img/codepen/bezierCreature/creature_red.png";
imageFile2.src = "http://www.greensock.com/_img/codepen/bezierCreature/creature_red.png";
var creatureGroup = new Kinetic.Group();
creature2 = new Kinetic.Image({
image: imageFile2,
width:50,
height:50,
x:20,
y:-16
});
Check Your Updated Codepen Here.
Edit:
Here i updated codepen with different path for another creature as you required.
I created another path there.
bezTween1 = new TweenMax(creatureGroup1, 6, {
bezier:{
type:"soft",
values:[{setX:150, setY:300}, {setX:350, setY:0}, {setX:550, setY:450}, {setX:appWidth+50, setY:50}],
//autoRotate needs to know how to adjust x/y/rotation so we pass in the names of the apporpriate KineticJS methods
autoRotate:["setX", "setY", "setRotationDeg"]
},
ease:Linear.easeNone, autoCSS:false, repeat:10});
Check Codepen Here.
Upvotes: 2