Reputation: 179
I've just started with fabric.js, and I want to draw a grid I've found this function but, I have the error : "Cannot read property 'moveTo' of undefined , I suppose I'm not in the correct scope, maybe I'm not sure... this is my code:
<html>
<head>
<script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
<script type='text/javascript' src='http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.2.0/fabric.all.min.js'></script>
</head>
<body>
<canvas id="canvas" width="800" height="450" style="border:1px solid #000000"></canvas>
<script>
var canvas = new fabric.Canvas('canvas');
canvas.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
canvas.selectionColor = 'rgba(0,255,0,0.3)';
canvas.selectionBorderColor = 'red';
canvas.selectionLineWidth = 5;
draw_grid(100);
//this is the function I found
function draw_grid(grid_size) {
grid_size || (grid_size = 25);
currentCanvasWidth = canvas.getWidth();
currentcanvasHeight = canvas.getHeight();
// Drawing vertical lines
var x=0;
for (x = 0; x <= currentCanvasWidth; x += grid_size) {
this.grid_context.moveTo(x + 0.5, 0);
this.grid_context.lineTo(x + 0.5, currentCanvasHeight);
}
// Drawing horizontal lines
var y;
for (y = 0; y <= currentCanvasHeight; y += grid_size) {
this.grid_context.moveTo(0, y + 0.5);
this.grid_context.lineTo(currentCanvasWidth, y + 0.5);
}
grid_size = grid_size;
this.grid_context.strokeStyle = "black";
this.grid_context.stroke();
}
</script>
</body>
</html>
Upvotes: 0
Views: 1588
Reputation: 9646
You need to get the context
like this var context = canvas.getContext("2d");
also there was a typo in currentcanvasHeight
it should be currentCanvasHeight
as you are using it below. Anyways here is the working code
var canvas = new fabric.Canvas('canvas');
canvas.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
canvas.selectionColor = 'rgba(0,255,0,0.3)';
canvas.selectionBorderColor = 'red';
canvas.selectionLineWidth = 5;
draw_grid(100);
function draw_grid(grid_size) {
var context = canvas.getContext("2d");
grid_size || (grid_size = 25);
var currentCanvasWidth = canvas.getWidth();
var currentCanvasHeight = canvas.getHeight();
// Drawing vertical lines
var x=0;
for (x = 0; x <= currentCanvasWidth; x += grid_size) {
context.moveTo(x + 0.5, 0);
context.lineTo(x + 0.5, currentCanvasHeight);
}
// Drawing horizontal lines
var y;
for (y = 0; y <= currentCanvasHeight; y += grid_size) {
context.moveTo(0, y + 0.5);
context.lineTo(currentCanvasWidth, y + 0.5);
}
grid_size = grid_size;
context.strokeStyle = "black";
context.stroke();
}
Upvotes: 1