Reputation: 583
I have a javascript file that contains the following objects and functions........
;( function( window ) {
'use strict';
function extend( a, b ) {
for( var key in b ) {
if( b.hasOwnProperty( key ) ) {
a[key] = b[key];
}
}
return a;
}
// taken from https://github.com/inuyaksa/jquery.nicescroll/blob/master/jquery.nicescroll.js
function hasParent( e, id ) {
if (!e) return false;
var el = e.target||e.srcElement||e||false;
while (el && el.id != id) {
el = el.parentNode||false;
}
return (el!==false);
}
// returns the depth of the element "e" relative to element with id=id
// for this calculation only parents with classname = waypoint are considered
function getLevelDepth( e, id, waypoint, cnt ) {
cnt = cnt || 0;
if ( e.id.indexOf( id ) >= 0 ) return cnt;
if( classie.has( e, waypoint ) ) {
++cnt;
}
return e.parentNode && getLevelDepth( e.parentNode, id, waypoint, cnt );
}
// returns the closest element to 'e' that has class "classname"
function closest( e, classname ) {
if( classie.has( e, classname ) ) {
return e;
}
return e.parentNode && closest( e.parentNode, classname );
}
function mlPushMenu( el, trigger, options ) {
this.el = el;
this.trigger = trigger;
this.options = extend( this.defaults, options );
// support 3d transforms
this.support = Modernizr.csstransforms3d;
if( this.support ) {
this._init();
}
}
mlPushMenu.prototype = {
defaults : {
// overlap: there will be a gap between open levels
// cover: the open levels will be on top of any previous open level
type : 'overlap', // overlap || cover
// space between each overlaped level
levelSpacing : 40,
// classname for the element (if any) that when clicked closes the current level
backClass : 'mp-back'
},
_init : function() {
// if menu is open or not
this.open = false;
// level depth
this.level = 0;
// the moving wrapper
this.wrapper = document.getElementById( 'mp-pusher' );
// the mp-level elements
this.levels = Array.prototype.slice.call( this.el.querySelectorAll( 'div.mp-level' ) );
// save the depth of each of these mp-level elements
var self = this;
this.levels.forEach( function( el, i ) { el.setAttribute( 'data-level', getLevelDepth( el, self.el.id, 'mp-level' ) ); } );
// the menu items
this.menuItems = Array.prototype.slice.call( this.el.querySelectorAll( 'li' ) );
// if type == "cover" these will serve as hooks to move back to the previous level
this.levelBack = Array.prototype.slice.call( this.el.querySelectorAll( '.' + this.options.backClass ) );
// event type (if mobile use touch events)
this.eventtype = mobilecheck() ? 'touchstart' : 'click';
// add the class mp-overlap or mp-cover to the main element depending on options.type
classie.add( this.el, 'mp-' + this.options.type );
// initialize / bind the necessary events
this._initEvents();
},
// close the menu
_resetMenu : function() {
this._setTransform('translate3d(0,0,0)');
this.level = 0;
// remove class mp-pushed from main wrapper
classie.remove( this.wrapper, 'mp-pushed' );
this._toggleLevels();
this.open = false;
},
// add to global namespace
window.mlPushMenu = mlPushMenu;
} )( window );
The question I have is how do I call the object _resetMenu in another script. to my poor knowledge it should be ......
window.mlPushMenu._resetMenu();
that should execute that object in my mind but it isn't working so clealy I am wrong ... Any help here would be much appreciated..
this is the example of the button I have created thus far.....
$('.iconM-referrals').on('click', function () {
window.mlPushMenu._resetMenu();
$("#colorscreen").remove();
$("body").append('<div id="colorscreen" class="animated"></div>');
$("#colorscreen").addClass("fadeInUpBig");
$('.fadeInUpBig').css('background-color', 'rgba(13,135,22,0.3)');
Upvotes: 3
Views: 174
Reputation: 8620
The way you have mlPushMenu set up is as a Constructor, not as a stand-alone module. (See: Any tutorial on Object-Oriented programming) You'd need to construct an instance variable to call the function. For instance:
myInstanceOfPushMenu = new mlPushMenu();
myInstanceOfPushMenu._resetMenu();
This, however, is assuming that the script inclusion and declaration, and anything left out of your question, is all set up properly.
Upvotes: 1