Reputation: 55
I have the following problem:
I need to film something with ionic but i need the camera been displayed in real time inside the app... I've tryied to use the ng cordova capture plugin like they use in their web site:
var options = { limit: 3, duration: 15 };
$cordovaCapture.captureVideo(options).then(function(videoData) {
// Success! Video data is here
}, function(err) {
// An error occurred. Show a message to the user
});
but unfortunatelly when it loads the app goes behind and calls the native camera app:/
is there any one off duing this with ionic?
Upvotes: 1
Views: 1950
Reputation: 25
ionic cordova platform add browser
ionic cordova build browser
or just use ionic cordova browser
ionic will build auto rebuild
Upvotes: 0
Reputation: 5248
Check this out: https://github.com/donaldp24/CanvasCameraPlugin
"The purpose of the plugin is to capture video to preview camera on web page(canvas tag) and to take photos with user defined quality / dimension."
Here's a full example from the link:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<!-- WARNING: for iOS 7, remove the width=device-width and height=device-height attributes. See https://issues.apache.org/jira/browse/CB-4323 -->
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
<link rel="stylesheet" type="text/css" href="css/index.css" />
<meta name="msapplication-tap-highlight" content="no" />
<title>Hello World</title>
</head>
<body>
<div class="app">
<h1>Apache Cordova</h1>
<div id="deviceready" class="blink">
<p class="event listening">Connecting to Device</p>
<p class="event received">Device is Ready</p>
</div>
<h2> Camera Position </h2>
<input type="radio" name="deviceposition" id="deviceposition_back" value="Back" onclick="onChangeDevicePosition();"/>
<label for="deviceposition_back">Back</label>
<br/>
<input type="radio" name="deviceposition" id="deviceposition_front" value="Front" onclick="onChangeDevicePosition();"/>
<label for="deviceposition_front">Front</label>
<h2> Flash Mode </h2>
<input type="radio" name="flashmode" id="flashmode_off" value="Off" onclick="onChangeFlashMode();"/>
<label for="flashmode_off">Off</label>
<br/>
<input type="radio" name="flashmode" id="flashmode_on" value="On" onclick="onChangeFlashMode();"/>
<label for="flashmode_on">On</label>
<br/>
<input type="radio" name="flashmode" id="flashmode_auto" value="Auto" onclick="onChangeFlashMode();"/>
<label for="flashmode_auto">Auto</label>
<br/>
<input type="button" value="Take a picture" onclick="onTakePicture();" />
</div>
<!— camera preview canvas —>
<canvas id="camera" width="352" height="288" style="border:2px"></canvas>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script type="text/javascript">
app.initialize();
</script>
<script>
document.addEventListener("deviceready", function() {
canvasMain = document.getElementById("camera");
CanvasCamera.initialize(canvasMain);
// define options
var opt = {
quality: 75,
destinationType: CanvasCamera.DestinationType.DATA_URL,
encodingType: CanvasCamera.EncodingType.JPEG,
saveToPhotoAlbum:true,
correctOrientation:true,
width:640,
height:480
};
CanvasCamera.start(opt);
});
function onChangeDevicePosition() {
var newDevicePosition = CanvasCamera.CameraPosition.BACK;
if (document.getElementById("deviceposition_back").checked)
{
newDevicePosition = CanvasCamera.CameraPosition.BACK;
}
else if (document.getElementById("deviceposition_front").checked)
{
newDevicePosition = CanvasCamera.CameraPosition.FRONT;
}
//
CanvasCamera.setCameraPosition(newDevicePosition);
}
function onChangeFlashMode() {
var newFlashMode = CanvasCamera.FlashMode.OFF;
if (document.getElementById("flashmode_off").checked)
{
newFlashMode = CanvasCamera.FlashMode.OFF;
}
else if (document.getElementById("flashmode_on").checked)
{
newFlashMode = CanvasCamera.FlashMode.ON;
}
else if (document.getElementById("flashmode_auto").checked)
{
newFlashMode = CanvasCamera.FlashMode.AUTO;
}
CanvasCamera.setFlashMode(newFlashMode);
}
function onTakePicture() {
CanvasCamera.takePicture(onTakeSuccess);
}
function onTakeSuccess(data) {
//
}
</script>
</body>
</html>
Upvotes: 1
Reputation: 5064
The answer is no
Cordova plugins calls native application "behind" your app. This means that you will not be able to have in the same page : - HTML5 content - Call to native camera
If you need both at the same time, I suggest you to either : - develop a cordova plugin , this means coding for Android / iOS ... - develop a native app , this means coding for Android / iOS ..
Upvotes: 2