Mark Hazlett
Mark Hazlett

Reputation: 126

Cocos2d on iPad at native res and not inside box

So I can't seem to get my cocos2D app to run at native resolution on the iPad. All it does it run in the little box as if it's an iphone application. I have the latest version of cocos2D inside my app and used the templates to create the project.

Any ideas?

Cheers

Upvotes: 1

Views: 225

Answers (2)

cc.
cc.

Reputation: 3051

Try setting the "Targeted Device Family" in the build settings for your project to "iPad Family."

Upvotes: 2

andershen
andershen

Reputation:

you may wanna take a look in this ,http://www.raywenderlich.com/1111/how-to-port-an-iphone-application-to-the-ipad.

Upvotes: 2

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