Reputation: 126
So I can't seem to get my cocos2D app to run at native resolution on the iPad. All it does it run in the little box as if it's an iphone application. I have the latest version of cocos2D inside my app and used the templates to create the project.
Any ideas?
Cheers
Upvotes: 1
Views: 225
Reputation: 3051
Try setting the "Targeted Device Family" in the build settings for your project to "iPad Family."
Upvotes: 2
Reputation:
you may wanna take a look in this ,http://www.raywenderlich.com/1111/how-to-port-an-iphone-application-to-the-ipad.
Upvotes: 2