Reputation: 3
I'm playing around with Overlapped IO and suddenly found out that it looks like I'm the only one who can't encourage Completion callback to work (All claims was about: it works and I don't like it).
The idea of my application is: a client (telnet localhost 27015) connects to the server and server starts pushing huge amount of data to the the client. And I've never had CompletionCallback called.
Here is the code:
#include <winsock2.h>
#include <ws2tcpip.h>
#include <atomic>
#pragma comment(lib, "ws2_32.lib")
#define DATA_BUFSIZE 16384
class CSync
{
private:
CRITICAL_SECTION m_cs;
public:
CSync() { ZeroMemory(&m_cs, sizeof(m_cs)); InitializeCriticalSection(&m_cs); }
~CSync() { DeleteCriticalSection(&m_cs); ZeroMemory(&m_cs, sizeof(m_cs)); }
inline void Lock() { EnterCriticalSection(&m_cs); }
inline void Unlock() { LeaveCriticalSection(&m_cs); }
inline BOOL WINAPI TryLock() { return TryEnterCriticalSection(&m_cs); }
};
class ScopedLock
{
public:
ScopedLock(CSync& lock) : m_lock(lock) { m_lock.Lock(); }
~ScopedLock() { m_lock.Unlock(); }
private:
CSync m_lock;
};
class SendServer
{
private:
SOCKET socket;
// std::atomic<bool> busy;
char buffer[2][DATA_BUFSIZE];
CSync syncer;
WSABUF wsabuf;
OVERLAPPED overlapped;
// HANDLE socketEvent;
std::atomic_flag busy;
char toBuffer; // 0 or 1
DWORD sent;
public:
SendServer(SOCKET& sock);
virtual ~SendServer();
bool Write(char* buff);
};
static void __stdcall Produce(SendServer *server);
void CALLBACK CompletionCallback(DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags);
static bool run = 1;
int main(int argc, char* argv[])
{
WSADATA wsd;
struct addrinfo *result = NULL;
struct addrinfo hints;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET AcceptSocket = INVALID_SOCKET;
int err = 0;
int rc;
// Load Winsock
rc = WSAStartup((2, 2), &wsd);
if (rc != 0) {
printf("Unable to load Winsock: %d\n", rc);
return 1;
}
// Make sure the hints struct is zeroed out
SecureZeroMemory((PVOID)& hints, sizeof(struct addrinfo));
// Initialize the hints to obtain the
// wildcard bind address for IPv4
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
rc = getaddrinfo(NULL, "27015", &hints, &result);
if (rc != 0) {
printf("getaddrinfo failed with error: %d\n", rc);
return 1;
}
ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
//socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
return 1;
}
rc = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (rc == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
return 1;
}
rc = listen(ListenSocket, 1);
if (rc == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
return 1;
}
// Accept an incoming connection request
AcceptSocket = accept(ListenSocket, NULL, NULL);
if (AcceptSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
return 1;
}
printf("Client Accepted...\n");
SendServer server(AcceptSocket);
HANDLE h[1];
h[0] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&Produce, &server, 0, NULL);
getchar();
run = 0;
WaitForMultipleObjects(1, h, TRUE, INFINITE);
return 0;
}
void __stdcall Produce(SendServer *server)
{
char buf[] = "------------------------------------------------------------------------------------------";
char s = 0;
while (run) {
buf[0] = '0' + s++;
if (s > 9)
s = 0;
server->Write(buf);
Sleep(10);
}
}
void CALLBACK CompletionCallback(DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags)
{
((SendServer*)(lpOverlapped->hEvent))->Write(NULL);
}
SendServer::SendServer(SOCKET& sock) : toBuffer(0)
{
socket = sock;
ZeroMemory(buffer, DATA_BUFSIZE << 1);
busy.clear();
}
SendServer::~SendServer()
{
shutdown(socket, 2);
closesocket(socket);
}
bool SendServer::Write(char* buff)
{
ScopedLock lock(syncer);
int size = strlen(buffer[toBuffer]), toAdd = 0;
if (buff == NULL) {
busy.clear();
SecureZeroMemory(buffer[!toBuffer], DATA_BUFSIZE);
}
else {
toAdd = strlen(buff);
if (size + toAdd < DATA_BUFSIZE) {
memcpy_s(buffer[toBuffer] + size, toAdd, buff, toAdd);
size += toAdd;
buffer[toBuffer][size] = 0;
return TRUE;
}
else {
printf("\nCan't add anymore!\n");
}
}
if (size > 0 && !busy.test_and_set()) {
wsabuf.buf = (char*)buffer[toBuffer];
wsabuf.len = size;
SecureZeroMemory(&overlapped, sizeof OVERLAPPED);
overlapped.hEvent = this;
toBuffer = !toBuffer;
size = WSASend(socket, &wsabuf, 1, &sent, 0, &overlapped, CompletionCallback);
if (size == 0) {
//return Write(NULL);
}
if (WSA_IO_PENDING != WSAGetLastError()) {
return FALSE;
}
}
return TRUE;
}
Thank you.
Upvotes: 0
Views: 800
Reputation: 283634
Completion callbacks are invoked during alertable wait. You have no alertable wait, so the completion callbacks get queued up but never get a chance to run.
Change WaitForMultipleObjects
to a loop with WaitForMultipleObjectsEx
and Sleep
to SleepEx
, and pass TRUE
as the bAlertable
parameter.
This is explained right in the WSASend
documentation
The completion routine follows the same rules as stipulated for Windows file I/O completion routines. The completion routine will not be invoked until the thread is in an alertable wait state such as can occur when the function WSAWaitForMultipleEvents with the fAlertable parameter set to TRUE is invoked.
Upvotes: 2