Sachin
Sachin

Reputation: 2697

Android: Playing an audio clip onClick

How do I set up an audiofile to play when a user touches an image.

Where should I store the audio file and what code should I use to actually play the file? I don't want to bring up the MediaPlayer interface or anything like that.

I was thinking of doing it like this:

foo = (ImageView)this.findViewById(R.id.foo);
    foo.setOnClickListener(this);

public void onClick(View v) {
if (foo.isTouched()) {

 playAudioFile();
  }
}

Thanks

Upvotes: 35

Views: 38153

Answers (3)

Rohith S
Rohith S

Reputation: 1

public void aud_play(View view) {
  if (!mp.isPlaying()) {   //If media player is not playing it.

    mp = MediaPlayer.create(this, R.raw.audio_name);
    mp.start();      

  } else {// Toast of Already playing ...
}
}

Upvotes: 0

Aashish Kumar
Aashish Kumar

Reputation: 2879

You can also achieve the same using SoundPool.

MediaPlayer first loads the whole sound data in memory then play, so it produces some lag when we switch among sounds frequently.

SoundPool is a better option with small size sound file and produces better result with .ogg media file.

SoundPool pl = new SoundPool(5, AudioManager.STREAM_MUSIC, 0);
        // 5 indicates the maximum number of simultaneous streams for this SoundPool object
pl.setOnLoadCompleteListener(new OnLoadCompleteListener() {             
            @Override
            public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
                // The onLoadComplet method is called when a sound has completed loading.
                soundPool.play(sampleId, 1f, 1f, 0, 0, 1);
                // second and third parameters indicates left and right value (range = 0.0 to 1.0)
            }
});

Button btn = findViewById(R.id.boton);
btn.setOnClickListener(new View.OnClickListener() {
 @Override
 public void onClick(View v) {

     int sound = pl.load(this, R.raw.sound_01, 0);

 }
});

Upvotes: 8

Cristian
Cristian

Reputation: 200080

This won't create a bring up the MediaPlayer interface... it will just play the sound you want.

Button boton = (Button) findViewById(R.id.boton);
boton.setOnClickListener(new View.OnClickListener() {
 @Override
 public void onClick(View v) {
  MediaPlayer mp = MediaPlayer.create(TestSonido.this, R.raw.slayer);  
  mp.start();
 }
});

In this case, R.raw.slayer represents an audio file called slayer.mp3 that is stored in the res/raw/ folder and once you click the button the droid will rock you...

Upvotes: 70

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