Reputation: 5741
I have an Android application that makes use of TTS (Text to speech) API. Everything is working perfectly, but now i want to fade in/out or even stop music (in case user is playing music with prebuilt Music Player), when application speaks a text. Right now, i think both music and TTS messages are played on the same stream (MUSIC), and it can be difficult to understand the voice messages.
I've tried to play the text on a different stream, like AudioManager.STREAM_NOTIFICATIONS. It does stop the music, but doesn't come back when the text is spoken, so i didn't achieve the goal. Haven't found anything yet, so i hope someone can help here. Thanks!
Upvotes: 3
Views: 3846
Reputation: 796
Here is a way of doing this in Dec-2021
TexToSpeech needs to be initialized and assigned to tts
before calling this method
Method 1 (Recommended):
private void speak(String textToSay) {
AudioAttributes mPlaybackAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ASSISTANT)
.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
//add this below flag if you need the TTS to speak in a louder volume or TTS volume be heard for sure at any cost
//.setFlags(FLAG_AUDIBILITY_ENFORCED)
.build();
tts.setAudioAttributes(mPlaybackAttributes);
AudioFocusRequest mFocusRequest =
new AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK)
.setAudioAttributes(mPlaybackAttributes)
.setAcceptsDelayedFocusGain(false)
.setWillPauseWhenDucked(false)
.build();
AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
am.requestAudioFocus(mFocusRequest);
tts.speak(textToSay, TextToSpeech.QUEUE_FLUSH, null, textToSay);
Handler ttsSpeak = new Handler();
Runnable checkTTSRunning = new Runnable() {
@Override
public void run() {
if (tts.isSpeaking()) {
ttsSpeak.postDelayed(this, 1000);
} else am.abandonAudioFocusRequest(mFocusRequest);
}
};
ttsSpeak.postDelayed(checkTTSRunning, 3000);
}
Method 2: Use this only if you need the TTS to speak in a louder volume and/or TTS volume needs to be heard for sure at any cost
private void speak(String textToSay) {
AudioAttributes mPlaybackAttributes = new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ASSISTANT)
.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
.setFlags(FLAG_AUDIBILITY_ENFORCED) //VERY IMPORTANT
.build();
tts.setAudioAttributes(mPlaybackAttributes);
tts.speak(textToSay, TextToSpeech.QUEUE_FLUSH, null, textToSay);
}
Upvotes: 2
Reputation: 5945
Could you use the TextToSpeech.OnUtteranceCompletedListener
along with AudioManager.setStreamVolume
to achieve this?
Upvotes: 0
Reputation: 5741
I finally got something that is working. Not perfect though. A quite dirty trick. Just in case it can help to someone:
This is fixed on API 8 with requestAudioFocus and abandomAudioFocus methods of AudioManager.
But for former versions, you can try this. Play TTS through a different stream channel, let's say STREAM_NOTIFICATIONS. Then you just need to return audio focus to STREAM_MUSIC. How can you achieve that?. Sending a silence string (" ") to TTS but this time through STREAM_MUSIC. The effect will be: music is stopped, your TTS message gets spoken, and finally your music is back after the voice alert. Not nice or something to feel proud of, but... if someone knows of a different way, i will appreciate it
Upvotes: 5