Reputation: 3124
I have an Single-document Interface(SDI) Microsoft Foundation Class(MFC) app that has to load a big document file (takes about 2 minutes). For that reason, my app stays unresponsive while I am opening the document.
However, I would like my app to be responsive while opening the document. The problem is that, if I try to load my document on a thread, my OnopenDocument
function (in my doc) will return before I actually open the document:
BOOL CmodguiDoc::OnOpenDocument(LPCTSTR lpszPathName)
{
if (!CDocument::OnOpenDocument(lpszPathName))
return FALSE;
start_tread(_open_doc); // just an example
return TRUE; // Will return before the document will actually be open
}
How can I do this to be non-locking but only returning after the document is actually open? Or how can I at least make my app responsive while I am loading the document?
Thanks
Upvotes: 2
Views: 674
Reputation: 17424
When it takes two minutes to just load something, then there are two reasons for that:
Upvotes: 1
Reputation: 16338
Returning after the thread has been created is OK. You should define a state for the document such as loading
and loaded
. When you start the thread the state should be loading
. The view(s) should look at the state and display accordingly. When the thread has finished loading the document it should post a message to the document. In the handler, set the state to loaded
and call UpdateAllViews()
to give the views the chance to update with the new document data.
Example: This will print "loading" while the doc is loading and "loaded" and loaded after it finished in the view.
In resource.h:
#define IDD_NotifyDocumentFinished 101
In the document header:
public:
enum DocState
{
None,
Failed,
Loading,
Loaded
};
DocState GetDocState() const {return m_state;}
private:
DocState m_state;
void StartLoading();
In the document implementation:
BOOL CMFCDocViewAsyncDoc::OnOpenDocument(LPCTSTR lpszPathName)
{
if(!CDocument::OnOpenDocument(lpszPathName))
return FALSE;
m_state = Loading;
StartLoading();
return TRUE;
}
UINT LongRunningFunction(LPVOID param)
{
Sleep(3000);
HWND hWnd = AfxGetApp()->m_pMainWnd->GetSafeHwnd();
NMHDR hdr = {hWnd, IDD_NotifyDocumentFinished, 0};
::SendMessage(hWnd, WM_NOTIFY, 0, reinterpret_cast<LPARAM>(&hdr));
return 0;
}
void CMFCDocViewAsyncDoc::StartLoading()
{
AfxBeginThread(&LongRunningFunction, nullptr);
}
BOOL CMFCDocViewAsyncDoc::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
if(HIWORD(nCode) == WM_NOTIFY)
{
WORD wCode = LOWORD(nCode);
AFX_NOTIFY * notify = reinterpret_cast<AFX_NOTIFY*>(pExtra);
if(notify->pNMHDR->idFrom == IDD_NotifyDocumentFinished)
{
m_state = Loaded;
UpdateAllViews(nullptr);
}
}
return TRUE;
}
In the view:
void CMFCDocViewAsyncView::OnDraw(CDC* pDC)
{
CMFCDocViewAsyncDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
CMFCDocViewAsyncDoc::DocState state = pDoc->GetDocState();
CString sstate;
switch(state)
{
case CMFCDocViewAsyncDoc::None:
sstate = "None";
break;
case CMFCDocViewAsyncDoc::Failed:
sstate = "Failed";
break;
case CMFCDocViewAsyncDoc::Loading:
sstate = "Loading";
break;
case CMFCDocViewAsyncDoc::Loaded:
sstate = "Loaded";
break;
}
pDC->TextOut(50, 50, sstate);
}
Update: Also look here for a similar, more detailed example http://www.codeproject.com/Articles/14706/Notifying-the-Document.
Upvotes: 7