Reputation: 376
I'm making a slideshow in Javascript with a play/pause button. When I press one time on the button, the slideshow starts to play. When I press a second time, the slideshow has to stop. I only have no idea how to put this function in one button.
Here's my code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Oefening 19.7</title>
<link href="stijl_Oefening19_6.css" rel="stylesheet" />
<script>
var i = 0;
var foto = new Array(3);
var timer;
foto[0] = "images/slideshow/slideshow1.png";
foto[1] = "images/slideshow/slideshow2.png";
foto[2] = "images/slideshow/slideshow3.png";
foto[3] = "images/slideshow/slideshow4.png";
function slide() {
document.getElementById("slideshow").src = foto[i];
if (i < foto.length - 1) i++;
else i = 0;
timer = setTimeout("slide()", 3000);
}
</script>
</head>
<body>
<div id="portfolio">
<img src="images/slideshow/slideshow1.png" id="slideshow" alt="slideshow" />
</div>
<div id="button">
<a href="#" id="startcycle" onclick="slide()">
<img id="btnCycle" src="images/slideshow/cyclebutton.png" />
</a>
</div>
</body>
</html>
Upvotes: 1
Views: 9691
Reputation: 876
Use setInterval() instead. And separate the switch function and the slide function.
function slide() {
document.getElementById("slideshow").src = foto[i];
i = (i + 1)%foto.length;
}
function setTimer(){
if (timer) {
// stop
clearInterval( timer );
timer=null;
}
else {
timer = setInterval("slide()",1000);
}
}
Let the button call setTimer().
Upvotes: 2