Vojtech Vrbka
Vojtech Vrbka

Reputation: 5368

Xcode: Using custom fonts inside Dynamic framework

I added custom font to a framework. I followed all the steps, but it doesn't work.

I am able to set the font in Interface Builder, but when I build the project it doesn't show this font on the simulator/device.

Upvotes: 48

Views: 22024

Answers (10)

Simo
Simo

Reputation: 2202

I've created an extension on UIFont that will register all fonts (of a given type) that are found in a bundle. Note that since this registers the fonts, there is no need to include the 'Fonts provided by application' in the framework's Info.plist.

extension UIFont {

    private static var fontsRegistered: Bool = false

    static func registerFontsIfNeeded() {
        guard
            !fontsRegistered,
            let fontURLs = someBundle?.urls(forResourcesWithExtension: "otf", subdirectory: nil)
        else { return }

        fontURLs.forEach({ CTFontManagerRegisterFontsForURL($0 as CFURL, .process, nil) })
        fontsRegistered = true
    }
}

then just make sure to call registerFontsIfNeeded() before you attempt to create an instance of your custom font. i.e

...
registerFontsIfNeeded()

let myCustomFont = UIFont(name: "My-Custom-Font-Name", size: 20)
...

Upvotes: 9

Antoine
Antoine

Reputation: 23996

The following solution allows you to load all fonts with a certain extension automatically:

static func registerFonts() {
    let fonts = Bundle(for: 
OrientationMonitor.self).urls(forResourcesWithExtension: "ttf", subdirectory: nil)
    fonts?.forEach({ url in
        CTFontManagerRegisterFontsForURL(url as CFURL, .process, nil)
    })
}

Make sure to replace OrientationMonitor with a class existing in your framework.

Upvotes: 23

makle
makle

Reputation: 1267

I made a mix of different answers in Swift 4.2 so props to the guys who came up with it!

import UIKit
import Foundation

extension UIFont {

    private class MyDummyClass {}

    static func loadFontWith(name: String) {
        let frameworkBundle = Bundle(for: MyDummyClass.self)
        let pathForResourceString = frameworkBundle.path(forResource: name, ofType: "ttf")
        let fontData = NSData(contentsOfFile: pathForResourceString!)
        let dataProvider = CGDataProvider(data: fontData!)
        let fontRef = CGFont(dataProvider!)
        var errorRef: Unmanaged<CFError>? = nil

        if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
            NSLog("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
        }
    }

    public static let loadMyFonts: () = {
        loadFontWith(name: "Exo-Black")
        loadFontWith(name: "Exo-Bold")
        loadFontWith(name: "Exo-Regular")    
    }()
}

And then call in Appdelegate

UIFont.loadMyFonts

Upvotes: 10

Alex Shubin
Alex Shubin

Reputation: 3617

Found a really easy and readable way to register font, which is not mentioned here:

func registerFont(with fontName: String) {
    guard let url = Bundle(for: BundleToken.self).url(forResource: fontName, withExtension: nil),
        CTFontManagerRegisterFontsForURL(url as CFURL, .process, nil) else {
            fatalError("Failed to register font: \(font.fileName)")
    }
}

private final class BundleToken {}

Upvotes: 7

John Bushnell
John Bushnell

Reputation: 1871

I'm here a bit late, but I took PetahChristian's solution and created a Swift version in the form of an extension. This is working for me. I've found that when you try to get a font using a font name and a size using the regular way that it always looks in the main bundle for the font file, and there's no method that takes a bundle identifier as a parameter. It would be nice if Apple would make one.

Swift:

public extension UIFont {

    public static func jbs_registerFont(withFilenameString filenameString: String, bundle: Bundle) {

        guard let pathForResourceString = bundle.path(forResource: filenameString, ofType: nil) else {
            print("UIFont+:  Failed to register font - path for resource not found.")
            return
        }

        guard let fontData = NSData(contentsOfFile: pathForResourceString) else {
            print("UIFont+:  Failed to register font - font data could not be loaded.")
            return
        }

        guard let dataProvider = CGDataProvider(data: fontData) else {
            print("UIFont+:  Failed to register font - data provider could not be loaded.")
            return
        }

        guard let font = CGFont(dataProvider) else {
            print("UIFont+:  Failed to register font - font could not be loaded.")
            return
        }

        var errorRef: Unmanaged<CFError>? = nil
        if (CTFontManagerRegisterGraphicsFont(font, &errorRef) == false) {
            print("UIFont+:  Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
        }
    }

}

Usage Example:

UIFont.jbs_registerFont(
    withFilenameString: "Boogaloo-Regular.ttf",
    bundle: Bundle(identifier: "com.JBS.JBSFramework")!
)

Upvotes: 47

manismku
manismku

Reputation: 2180

Swift 4:

This is maybe an old thread but has updated @xaphod for swift 4 as all static and global variables are lazily initialised using dispatch_once.

extension UIFont {

// load framework font in application
public static let loadAllFonts: () = {
    registerFontWith(filenameString: "SanFranciscoText-Regular.otf", bundleIdentifierString: "Fonts")
    registerFontWith(filenameString: "SanFranciscoText-Medium.otf", bundleIdentifierString: "Fonts")
    registerFontWith(filenameString: "SanFranciscoText-Semibold.otf", bundleIdentifierString: "Fonts")
    registerFontWith(filenameString: "SanFranciscoText-Bold.otf", bundleIdentifierString: "Fonts")
    registerFontWith(filenameString: "SanFranciscoText-LightItalic.otf", bundleIdentifierString: "Fonts")
}()

//MARK: - Make custom font bundle register to framework
static func registerFontWith(filenameString: String, bundleIdentifierString: String) {
    let frameworkBundle = Bundle(for: MSAlertController.self)
    let resourceBundleURL = frameworkBundle.url(forResource: bundleIdentifierString, withExtension: "bundle")
    if let url = resourceBundleURL, let bundle = Bundle(url: url) {
        let pathForResourceString = bundle.path(forResource: filenameString, ofType: nil)
        if let fontData = NSData(contentsOfFile: pathForResourceString!), let dataProvider = CGDataProvider.init(data: fontData) {
            let fontRef = CGFont.init(dataProvider)
            var errorRef: Unmanaged<CFError>? = nil
            if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
                print("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
            }
        }
    }
    else {
        print("Failed to register font - bundle identifier invalid.")
    }
}
}

Then you can call UIFont.loadAllfont inside the appDelegate

Upvotes: 12

Kathryn Gonzalez
Kathryn Gonzalez

Reputation: 334

Was able to do this with Swift 4, given that you can include resources directly in a framework bundle now:

Typography.swift (in my framework)

import Foundation

private class MyDummyClass {}

func loadFontWith(name: String) {
  let frameworkBundle = Bundle(for: MyDummyClass.self)
  let pathForResourceString = frameworkBundle.path(forResource: name, ofType: "otf")
  let fontData = NSData(contentsOfFile: pathForResourceString!)
  let dataProvider = CGDataProvider(data: fontData!)
  let fontRef = CGFont(dataProvider!)
  var errorRef: Unmanaged<CFError>? = nil

  if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
    NSLog("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
  }
}

public func loadMyFonts() {
  loadFontWith(name: "ComicSansPro-Regular")
  loadFontWith(name: "ComicSansPro-Medium")
  loadFontWith(name: "ComicSansPro-Bold")
  loadFontWith(name: "ComicSansPro-ExtraBold")
}

I ended up requiring the loadMyFonts method to be called in the application's that use this framework's didFinishLaunchingWithOptions method in AppDelegate.swift.

Upvotes: 2

z2k
z2k

Reputation: 10410

I thought I'd share my answer as well. My project is set up like so:

  • Main iOS App (Swift)

    • Dynamic Framework (Obj-C)

      • Fonts.bundle (a bundle with all the fonts inside)

      • UIFont categories

      • NSBundle categories

      • Other framework classes

    • App Classes (ViewControllers, Models, CoreData, etc...)

My goal was to be able to have the main app call a single method on the dynamic framework to load fonts without the need for altering the Info.plist or adding the font files/bundle to the main target.

@import CoreText;

@implementation NSBundle (Fonts)

+ (NSBundle *)fontsBundle {
    // The only way I could find to do this is to hard code the sub-path. Using pathForResource doesn't seem to find Fonts.bundle, nor its contents\
    // This way the host app doesn't need to copy Fonts.bundle
    NSString *path = [[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/Frameworks/<YourFrameworkName>.framework/Fonts.bundle"];
    NSBundle *bundle = [NSBundle bundleWithPath:path];
    if (bundle == nil) {
        NSLog(@"Warning: Fonts.bundle could not be loaded. Have you included it in your target?");
    }
    return bundle;
}

- (BOOL)loadFonts {

    NSArray<NSString *> *names = @[
        @"GothamRnd-Bold",
        @"GothamRnd-BoldItal",
        @"GothamRnd-Book",
        @"GothamRnd-BookItal",
        @"GothamRnd-Light",
        @"GothamRnd-LightItal",
        @"GothamRnd-MedItal",
        @"GothamRnd-Medium",
    ];

    __block NSInteger failCounter = 0;
    [names enumerateObjectsUsingBlock:^(id _Nonnull name, NSUInteger idx, BOOL *_Nonnull stop) {
        NSString *fontPath = [self pathForResource:name ofType:@"otf"];
        NSData *inData = [NSData dataWithContentsOfFile:fontPath];
        CFErrorRef error;
        CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)inData);
        CGFontRef font = CGFontCreateWithDataProvider(provider);

        if (!CTFontManagerRegisterGraphicsFont(font, &error)) {
            if (error) {
                NSLog(@"Failed to load font at path: %@", fontPath);
                failCounter++;
            }
            CFStringRef errorDescription = CFErrorCopyDescription(error);
            NSLog(@"Failed to load font: %@", errorDescription);
            CFRelease(errorDescription);
        }
        CFRelease(font);
        CFRelease(provider);

    }];

    return failCounter == 0;
}

@end

The only bummer in this code is you have to hard code the path to the Fonts.bundle. I couldn't get any combination of NSBundle methods to locate the Fonts.bundle file automatically. For instance no methods like this would return a path:

NSString *pathToBundle = [[NSBundle mainBundle] pathForResource:@"Fonts" ofType:@"bundle"];
NSString *pathToFont = [[NSBundle mainBundle] pathForResource:@"MyFont" ofType:@"ttf"];

Aside from the hard coding (which will never change), this is working for me well enough though. I can now skin all of my client apps easily.

Upvotes: 1

xaphod
xaphod

Reputation: 6804

Here's my version of John's answer, showing how to call the function if you have lots of fonts

import Foundation

extension UIFont {

    @nonobjc static var loadAllFontsDO: dispatch_once_t = 0

    class func initialsAvatarFont() -> UIFont {
        loadAllFonts()
        if let retval = UIFont(name: "MyFontName", size: kInitialsAvatarFontSize) {
            return retval;
        } else {
            return UIFont.systemFontOfSize(kInitialsAvatarFontSize)
        }
    }

    class func loadAllFonts() {
        dispatch_once(&loadAllFontsDO) { () -> Void in
            registerFontWithFilenameString("thefontfilename.ttf", bundleIdentifierString: "nameOfResourceBundleAlongsideTheFrameworkBundle")
            // Add more font files here as required
        }
    }

    static func registerFontWithFilenameString(filenameString: String, bundleIdentifierString: String) {
        let frameworkBundle = NSBundle(forClass: AnyClassInYourFramework.self)
        let resourceBundleURL = frameworkBundle.URLForResource(bundleIdentifierString, withExtension: "bundle")
        if let bundle = NSBundle(URL: resourceBundleURL!) {
            let pathForResourceString = bundle.pathForResource(filenameString, ofType: nil)
            let fontData = NSData(contentsOfFile: pathForResourceString!)
            let dataProvider = CGDataProviderCreateWithCFData(fontData)
            let fontRef = CGFontCreateWithDataProvider(dataProvider)
            var errorRef: Unmanaged<CFError>? = nil

            if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
                NSLog("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
            }
        }
        else {
            NSLog("Failed to register font - bundle identifier invalid.")
        }
    }
}

Upvotes: 15

user4151918
user4151918

Reputation:

You can load and use bundled custom fonts from your dynamic framework by implementing the +load method in your framework.

In the load method, you locate the fonts in the bundle, then register them. This makes them available to the app, without having to specify them in the main project.

+ (void)load
{
    static dispatch_once_t onceToken;
     dispatch_once(&onceToken, ^{
        // Dynamically load bundled custom fonts

        [self bible_loadFontWithName:kBIBLECustomFontBoldName];
        [self bible_loadFontWithName:kBIBLECustomFontBoldItalicName];
        [self bible_loadFontWithName:kBIBLECustomFontItalicName];
        [self bible_loadFontWithName:kBIBLECustomFontRegularName];
    });
}

+ (void)bible_loadFontWithName:(NSString *)fontName
{
     NSString *fontPath = [[NSBundle bundleForClass:[BIBLE class]] pathForResource:fontName ofType:@"otf"];
     NSData *fontData = [NSData dataWithContentsOfFile:fontPath];

     CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)fontData);

     if (provider)
     {
        CGFontRef font = CGFontCreateWithDataProvider(provider);

         if (font)
         {
             CFErrorRef error = NULL;
             if (CTFontManagerRegisterGraphicsFont(font, &error) == NO)
             {
                 CFStringRef errorDescription = CFErrorCopyDescription(error);
                 NSLog(@"Failed to load font: %@", errorDescription);
                 CFRelease(errorDescription);
             }

             CFRelease(font);
        }

        CFRelease(provider);
    }
}

Upvotes: 8

Related Questions