Reputation: 137
The API for Hull Geom states: "Assumes the vertices array is greater than three in length. If vertices is of length <= 3, returns []." (https://github.com/mbostock/d3/wiki/Hull-Geom)
I need to draw convex hulls around 2 nodes. I am using the force layout, so the convex hull needs to be dynamic in that it moves around the nodes if I click a node and drag it around. My code is currently based off of this example: http://bl.ocks.org/donaldh/2920551
For context, this is what I am trying to draw a convex hull around:
Here it works when there are 3 nodes:
Here is what I am trying to draw a convex hull around (doesn't work with the code from the example above because Hull Geom will only take arrays with 3+ vertices):
I understand the traditional use of a convex hull would never involve only two points, but I have tried drawing ellipses, rectangles, etc around the 2 nodes and it doesn't look anywhere near as good as the 3 nodes does.
I understand that Hull Geom ultimately just spits out a string that is used for pathing, so I could probably write a modified version of Hull Geom for 2 nodes.
Any suggestions on how to write a modified Hull Geom for 2 nodes or any general advice to solve my problem is really appreciated.
Upvotes: 2
Views: 1336
Reputation: 1288
Isolin has a great solution, but it can be simplified. Instead of making the virtual point on the line at the midpoint, it's enough to add the fake points basically on top of an existing point...offset by an imperceptible amount. I adapted Isolin's code to also handle cases of groups with 1 or 2 nodes.
var groupPath = function(d) {
var fakePoints = [];
if (d.length == 1 || d.length == 2) {
fakePoints = [ [d[0].x + 0.001, d[0].y - 0.001],
[d[0].x - 0.001, d[0].y + 0.001],
[d[0].x - 0.001, d[0].y + 0.001]]; }
return "M" + d3.geom.hull(d.map(function(i) { return [i.x, i.y]; })
.concat(fakePoints)) //do not forget to append the fakePoints to the group data
.join("L") + "Z";
};
Upvotes: 2
Reputation: 876
Basically, you need to at least one fake point very close to the line to achieve the desired result. This can be achieved in the groupPath
function.
For d
of length 2 you can create a temporary array and attach it to the result of the map function as follows:
var groupPath = function(d) {
var fakePoints = [];
if (d.values.length == 2)
{
//[dx, dy] is the direction vector of the line
var dx = d.values[1].x - d.values[0].x;
var dy = d.values[1].y - d.values[0].y;
//scale it to something very small
dx *= 0.00001; dy *= 0.00001;
//orthogonal directions to a 2D vector [dx, dy] are [dy, -dx] and [-dy, dx]
//take the midpoint [mx, my] of the line and translate it in both directions
var mx = (d.values[0].x + d.values[1].x) * 0.5;
var my = (d.values[0].y + d.values[1].y) * 0.5;
fakePoints = [ [mx + dy, my - dx],
[mx - dy, my + dx]];
//the two additional points will be sufficient for the convex hull algorithm
}
//do not forget to append the fakePoints to the input data
return "M" +
d3.geom.hull(d.values.map(function(i) { return [i.x, i.y]; })
.concat(fakePoints))
.join("L")
+ "Z";
}
Here a fiddle with a working example.
Upvotes: 3