Reputation: 1516
I'm trying to create a function that returns an instance of the Shader
trait. Here is my drastically simplified code:
trait Shader {}
struct MyShader;
impl Shader for MyShader {}
struct GraphicsContext;
impl GraphicsContext {
fn create_shader(&self) -> Shader {
let shader = MyShader;
shader
}
}
fn main() {}
However I receive the following error:
error[E0277]: the trait bound `Shader + 'static: std::marker::Sized` is not satisfied
--> src/main.rs:10:32
|
10 | fn create_shader(&self) -> Shader {
| ^^^^^^ `Shader + 'static` does not have a constant size known at compile-time
|
= help: the trait `std::marker::Sized` is not implemented for `Shader + 'static`
= note: the return type of a function must have a statically known size
Newer versions of the compiler have this error:
error[E0277]: the size for values of type `(dyn Shader + 'static)` cannot be known at compilation time
--> src/main.rs:9:32
|
9 | fn create_shader(&self) -> Shader {
| ^^^^^^ doesn't have a size known at compile-time
|
= help: the trait `std::marker::Sized` is not implemented for `(dyn Shader + 'static)`
= note: to learn more, visit <https://doc.rust-lang.org/book/ch19-04-advanced-types.html#dynamically-sized-types-and-the-sized-trait>
= note: the return type of a function must have a statically known size
This makes sense as the compiler doesn't know the size of the trait, but nowhere can I find the recommended way of fixing this.
Passing back a reference with &
wouldn't work as far as I know because the reference would outlive the lifetime of its creator.
Perhaps I need to use Box<T>
?
Upvotes: 47
Views: 31473
Reputation: 15539
fn create_shader(&self) -> impl Shader {
let shader = MyShader;
shader
}
It does have limitations, it cannot be used when the concrete return type is dynamic and could not be used in trait functions until Rust 1.75. In those cases, you need to use the trait object answer below.
You need to return a trait object of some kind (keyword dyn
), such as &dyn T
or Box<dyn T>
, and you're right that &dyn T
is impossible in this instance:
fn create_shader(&self) -> Box<dyn Shader> {
let shader = MyShader;
Box::new(shader)
}
See also:
Upvotes: 54
Reputation: 97
return Box<shader>
. As the size of the type must be fixed so you've to bound the object using box smart pointer.
Upvotes: 0
Reputation: 21095
I think you can use generics and static dispatch (I have no idea if those are the right terms, I just saw someone else use them) to create something like this.
This isn't exactly "returning as a trait", but it is letting functions use traits generically. The syntax is a little obscure, in my opinion, so it's easy to miss.
I asked Using generic iterators instead of specific list types about returning the Iterator
trait. It gets ugly.
struct MyThing {
name: String,
}
trait MyTrait {
fn get_name(&self) -> String;
}
impl MyTrait for MyThing {
fn get_name(&self) -> String {
self.name.clone()
}
}
fn as_trait<T: MyTrait>(t: T) -> T {
t
}
fn main() {
let t = MyThing {
name: "James".to_string(),
};
let new_t = as_trait(t);
println!("Hello, world! {}", new_t.get_name());
}
Upvotes: 2
Reputation: 770
I think this is what you were searching for; a simple factory implemented in Rust:
pub trait Command {
fn execute(&self) -> String;
}
struct AddCmd;
struct DeleteCmd;
impl Command for AddCmd {
fn execute(&self) -> String {
"It add".into()
}
}
impl Command for DeleteCmd {
fn execute(&self) -> String {
"It delete".into()
}
}
fn command(s: &str) -> Option<Box<Command + 'static>> {
match s {
"add" => Some(Box::new(AddCmd)),
"delete" => Some(Box::new(DeleteCmd)),
_ => None,
}
}
fn main() {
let a = command("add").unwrap();
let d = command("delete").unwrap();
println!("{}", a.execute());
println!("{}", d.execute());
}
Upvotes: 8