Reputation: 1957
Are there ways to decorate functions or methods in C++ like in python style?
@decorator
def decorated(self, *args, **kwargs):
pass
Using macros for example:
DECORATE(decorator_method)
int decorated(int a, float b = 0)
{
return 0;
}
or
DECORATOR_MACRO
void decorated(mytype& a, mytype2* b)
{
}
Is it possible?
Upvotes: 42
Views: 22502
Reputation: 23
Inspired by @R Sahu answer here, I solved it using macro and variadic args, one of the feature python decorators have is implicit decoration using @ syntax as opposed to calling make_decorator function in every scope. Using macro adds the extra syntactic sugar, my attempt:
#define DECORATOR(Class, ReturnType, function, arguments, before, after) \
template <typename Base> \
class DecoratorCls##function {public: \
Base* self; \
DecoratorCls##function(Base* object): self(object) {;} \
template <typename ... Args> \
ReturnType operator()(Args... args) { \
before(args...); \
ReturnType ans = self -> Decorator##function(args...); \
ReturnType processed_ans = after(ans); \
return processed_ans; \
} \
}; \
DecoratorCls##function<Class> function = DecoratorCls##function<Class>(this); \
ReturnType Decorator##function arguments
Usage:
void before_decoration(int &a1, int &a2) {
std::cout << "Berfore decoration with: " << a1 << " " << a2 << std::endl;
// a1 += 2; // Args can be processed if required
}
int after_decoration(int ans) {
std::cout << "After decoration" << std::endl;
return ans;
}
class MyClass {
private:
int private_variable;
public:
MyClass(int pv): private_variable(pv) {
std::cout << "Counstructor" << std::endl;
}
DECORATOR(MyClass, int, method, (int a, int b), before_decoration, after_decoration) {
std::cout << "Decorated method: " << std::endl;
std::cout << "Class data member: " << private_variable << std::endl;
std::cout << "method args: " << a << " " << b << std::endl;
return private_variable + a + b;
}
};
int main(int argc, char *argv[]) {
MyClass object = MyClass(10);
std::cout << "Member function Call: " << std::endl << object.method(4, 25) << std::endl;
return 0;
}
can be modified for decorating static function.
Assumptions:
before
and after
functions are assumed to be static functions but code can be modified to member functions of example class as self -> before(args...)
I know some assumptions have overlapping scope, mentioned for additional clarity
Upvotes: 1
Reputation: 1942
Here's a project on github that's pretty much a short tutorial on how to achieve this behavior for C++14 and up. It's a very flexible design and can decorate non-static functions as well. The author doesn't use anything complex either:
https://github.com/TheMaverickProgrammer/C-Python-like-Decorators
Upvotes: 4
Reputation: 1
All the answers above are complicated and uses libraries. My answer here is by far the most simple and doesn't need any library header.
// "DECORATOR.h"
#pragma once
#ifndef DECORATOR_H
#define DECORATOR_H
template<typename T>
class deco
{
T* m_func;
public:
explicit deco(T func);
template<typename ...args>
auto operator()(args... Args);
}
#endif // DECORATOR_H
Now in the Implementation file do the following
// "DECORATOR.cpp"
template<typename T>
inline deco<T>::deco(T func)
:m_func(func)
{
};
// implementing the function call operator
template <typename T>
template <typename ...args>
auto deco<T>::operator()(args ...Args)
{
//Do some stuff defore the decorated function call
// ....
// Call the decorated function.
auto rv = m_func(Args...);
//Do some stuff after the function call
// ....
return rv;
}
End of the story. Now this is how to use it in your code.
// "main.cpp"
#include "DECORATOR.h"
#include <stdio.h> // just for printf()
// functions to decorate
int add(int a, int b)
{
return a+b;
};
int sub(int a, int b)
{
return a-b;
};
// Main function
int main()
{
// decorate the functions "add", "sub"
deco<decltype(add)> add_Deco(add);
deco<decltype(sub)> sub_Deco(sub);
// call your decorated functions
printf("result of decorated Add =%d\n", add_Deco(5,2));
printf("result of decorated Sub =%d\n", sub_Deco(4,3));
return 0;
}
This is it Folks!
Pros:
The CLASS "deco" has only one data member => small memory foot print
the operator() takes any number of arguments, so you can decorate any function regardless of its number of arguments.
Simple implementation => simple debugging and testing.
Cons:
Upvotes: -6
Reputation: 503
Here is my attempt. Works under C++14 (generic lambdas and return type deduction).
#include <iostream>
#include <functional>
/* Decorator function example,
returns negative (! operator) of given function
*/
template <typename T>
auto reverse_func(T func)
{
auto r_func =
[=](auto ...args)
{
return !func(args...);
};
return r_func;
}
/* Decorator function example,
prints result of given function before it's returned
*/
template <typename T>
auto print_result_func(T func)
{
auto r_func =
[=](auto ...args)
{
auto result = func(args...);
std::cout << "Result: " << result << std::endl;
return result;
};
return r_func;
}
/* Function to be decorated example,
checks whether two given arguments are equal
*/
bool cmp(int x, int y)
{
return x == y;
}
/* Decorator macro */
#define DECORATE(function, decorator) \
decorator<decltype(function)>(function)
int main()
{
auto reversed = DECORATE(cmp, reverse_func);
auto print_normal = DECORATE(cmp, print_result_func);
auto print_reversed = DECORATE(reversed, print_result_func);
auto print_double_normal = DECORATE(print_normal, print_result_func);
auto print_double_reversed = DECORATE(print_reversed, print_result_func);
std::cout << cmp(1,2) << reversed(1,2) << std::endl;
print_double_normal(1,2);
print_reversed(1,2);
print_double_reversed(1,2);
}
Upvotes: 10
Reputation: 206667
std::function
provides most of the building blocks for my proposed solution.
Here is my proposed solution.
#include <iostream>
#include <functional>
//-------------------------------
// BEGIN decorator implementation
//-------------------------------
template <class> struct Decorator;
template <class R, class... Args>
struct Decorator<R(Args ...)>
{
Decorator(std::function<R(Args ...)> f) : f_(f) {}
R operator()(Args ... args)
{
std::cout << "Calling the decorated function.\n";
return f_(args...);
}
std::function<R(Args ...)> f_;
};
template<class R, class... Args>
Decorator<R(Args...)> makeDecorator(R (*f)(Args ...))
{
return Decorator<R(Args...)>(std::function<R(Args...)>(f));
}
//-------------------------------
// END decorator implementation
//-------------------------------
//-------------------------------
// Sample functions to decorate.
//-------------------------------
// Proposed solution doesn't work with default values.
// int decorated1(int a, float b = 0)
int decorated1(int a, float b)
{
std::cout << "a = " << a << ", b = " << b << std::endl;
return 0;
}
void decorated2(int a)
{
std::cout << "a = " << a << std::endl;
}
int main()
{
auto method1 = makeDecorator(decorated1);
method1(10, 30.3);
auto method2 = makeDecorator(decorated2);
method2(10);
}
Output:
Calling the decorated function.
a = 10, b = 30.3
Calling the decorated function.
a = 10
PS
Decorator
provides a place where you can add functionality beyond making the function call. If you want a simple pass through to std::function
, you can use:
template<class R, class... Args >
std::function<R(Args...)> makeDecorator(R (*f)(Args ...))
{
return std::function<R(Args...)>(f);
}
Upvotes: 40
Reputation: 10946
You can get some limited functionality of this type using the token-pasting pre-processing operator ##. See https://gcc.gnu.org/onlinedocs/cpp/Concatenation.html. The difficulty is that in C every function name must be defined at link time, so functions are not objects that can be transformed like Python does. So in Python decorators are useful and good style, but in C such tricks should be used sparingly if at all.
Upvotes: 2