Reputation: 93
I'm a beginner to c++ so there are a lot of things quite not clear in my mind.
I have this code I need to write and in a class I make a constructor. However, I don't need any parameters because I read from a file-stream inside the constructor. So my questions are:
1.Can I make a constructor like this:
class myClass {
private:
string title;
string organizer;
public:
myClass() {
title = stringRead();
organizer = stringRead();
}
}
where stringRead() is a function I have written to read from my file??
2.How do I call it afterwards when I need it? I know that the default constructror is being called like that:
myClass A;
A = myClass();
Is it the same?
3.If I have a pointer, how do I call the constructor again? This doesn't seem like it should be right...
myClass *B;
B = myClass();
Thanks in advance! =D
Upvotes: 2
Views: 318
Reputation: 33096
Yes, you can, but it might not be the best approach. Reading from input can fail, failure in a constructor is often a non-recoverable event you'll want to handle. A good approach is reading the values outside the costructor, handling errors and calling the constructor only when you have "everything ready". Like this:
class myClass {
private:
string _title;
string _organizer;
public:
myClass(const string &title, const string &organizer) {
_title = title;
_organizer = organizer;
}
or, by using a more idiomatic C++ initializer list:
class myClass {
private:
string _title;
string _organizer;
public:
myClass(const string &title, const string &organizer):
_title(title), _organizer(organizer) {}
}
and then, somewhere else:
string title = stringRead();
string organizer = stringRead();
myClass A(title, organizer);
No, in this snippet:
myClass A;
A = myClass();
two different things happen: at line 1 the default constructor is called; at line 2, a temporary object is constructed (again, by calling the default constructor) and then assigned to A
using the (rval for C++11) copy operator. This expression:
myClass A;
calls the default constructor. If you have parameters:
myClass A(title, organizer);
Nope, this does not even work. A pointer is not an object, you have to allocate the object. At that point, you can get a pointer to it:
myClass A;
myClass *B = &A;
you could also resort to dynamic allocation:
myClass *B = new myClass;
in this case, either remember to call delete B
somewhere else or wrap B
in a smart pointer:
std::unique_ptr<myClass> B(new myClass());
Upvotes: 2
Reputation: 36882
1) This constructor will work but you should favor using an initialization list (assuming stringRead()
isn't a member function of myClass
class myClass {
private:
string title;
string organizer;
public:
myClass()
: title(stringRead()),
organizer(stringRead())
{ }
};
2) myClass A;
is what you should be doing. You could alternatively have auto A = myClass();
which, after optimizations, will be the same thing. Without optimizations a temporary will be constructed, and then A
will be move constructed from it, so this won't work with unmovable objects (your object is movable)
3) If you want to use a raw pointer then you would use
myClass *ptr = new myClass;
// bunch of code
delete ptr;
However, you'd be better using a smart pointer to control its lifetime. This way you won't need to manually delete
std::unique_ptr<myClass> ptr(new myClass);
or make_unique in c++14
auto ptr = std::make_unique<myClass>();
And of course use a shared_ptr
if you have shared ownership
Upvotes: 3
Reputation: 234865
Your constructor is fine, so long as the functions used within it are globals or static functions of this or another class.
myClass A; will invoke the constructor you have written.
To use a pointer, you need B = new myClass(). That will also call the same constructor. Don't forget to delete B at some point else you'll leak memory.
Do bear in mind that if an exception is thrown in a constructor then the destructor is not called.
Upvotes: 2
Reputation: 44888
I think it's OK to assign the value returned by a function to a member of a class.
You can initialize it as you suggested (with myClass A;
)
When you use pointers, you need myClass *k=new myClass();
. You should remember to delete the object you created with delete k;
.
Upvotes: 2