Reputation: 665
I want two SKSpriteNode
s to be at the same position and static to each other. I first tried setting this up in the update()
function.
sprite1.position = sprite2.position
It gives sprite1
the position of sprite2
one frame before. With high speeds (changes in sprite2
's position ) it gets clear they are not static to each other.
I then tried using a property observer:
sprite2.position = sprite2Position{ didSet{ sprite1.position = sprite2.position } }
I'm not allowed to do this. Xcode says I have to separate multiple statements on line
.
Upvotes: 1
Views: 68
Reputation:
To make sure the sprites have the same position, set the position after physics and SKActions have been simulated. Do this in the didFinishUpdate()
method of SKScene
:
override func didFinishUpdate() {
sprite1.position = sprite2.position
}
Upvotes: 1