Reputation: 3593
Take a simple messaging program, such as Steam friend conversation.
When you hit ENTER
, the message is sent, and the message field is emptied.
When you enter CTRL/SHIFT + ENTER
a newline is created. If your cursor is not at the end of the input text, then all the text appearing after your cursor will be sent to a newline.
Well, how do you accomplish such a feat ?
Furthermore, I'd like to know how to have the aforementioned features and also how to still be able to paste a multiline text into the message field.
For now, this is my code. It's something but does not get all the job done :
private bool ctrlOrShift = false;
private void MessageField_KeyDown( object sender, KeyEventArgs e )
{
if( e.Key == Key.LeftCtrl || e.Key == Key.LeftShift )
{
ctrlOrShift = true;
}
else if( e.Key == Key.Enter && ctrlOrShift != true && !MessageField.AcceptsReturn )
{
AsyncSendMessage();
}
else if( e.Key == Key.Enter && ctrlOrShift != true && MessageField.AcceptsReturn )
{
MessageField.AcceptsReturn = false;
}
else if( e.Key == Key.Enter && ctrlOrShift == true )
{
ctrlOrShift = false;
MessageField.AcceptsReturn = true;
MessageField.Text += System.Environment.NewLine;
MessageField.Select( MessageField.Text.Length, 0 );
MessageField.AcceptsReturn = false;
}
else
{
ctrlOrShift = false; // Canceled because follow-up key wat not ENTER !
}
}
The following scenarios occur :
CTR
or SHIFT
, I can create a new line in my TextBox
:) ;Clipboard
: only the first line will be pasted, nothing else :( ;CTRL + V
to paste content, the MessageField_KeyDown
event takes the CTRL
hit is taken into account, therefore, if I press ENTER
, message is not sent but a newline is created instead :/ (in a case where you would paste a content and send it right away) ;CTR/SHIT + ENTER
will create a newline at the end of the text regardless of the cursor position :/So, how can I tweak this code ? Thanks for the help !
Upvotes: 4
Views: 2753
Reputation: 2702
The Result of the Solution is this:
Normal
After one SHIFT + ENTER
When you push ENTER
it looks like in Normal only without text in the box
As mentioned in the comments you could use the AcceptsReturn
and TextWrapping
properties for a multiline textbox (like in steam).
Use Height = Auto
for a better looking one (otherwise you only have one line and all other lines disappear)
XAML
for Textbox:
<TextBox HorizontalAlignment="Left" Height="Auto" Margin="10,10,0,0"
TextWrapping="Wrap" Text="TextBox" VerticalAlignment="Top"
Width="497" AcceptsReturn="True"
KeyDown="TextBoxKeyDown" PreviewKeyDown="TextBoxPreviewKeyDown"/>
Event Handler:
This is not that easy as i thought first :'D But i figured it out.
When you use the AcceptsReturn
Property the Enter Key
is Handeled by the AcceptsReturn
. So if you push enter you will see a new line instead of a Send() if you programm is like this:
private void TextBoxKeyDown(object sender, KeyEventArgs e)
{
var textbox = sender as TextBox;
// This will never happen because the Enter Key is handeled before
// That means TextBoxKeyDown is not triggered for the Enter key
if (e.Key == Key.Enter &&
!(Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)) &&
!(Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.LeftShift)))
{
// Send(textBox.Text)
textbox.Text = "";
}
}
So you need to implement the PreviewKeyDown
eventhandler. Because in the PreviewKeyDown
event handler the Event is routed through the (Parent)Elements.
Look at this Answer
Also note the e.Handled = true line. Otherwise the Enter is routed through the method to the AcceptsReturn and you will have 2 lines after the enter, but the Textbox is empty. With this method the KeyDown Method is no longer needed!
private void TextBoxPreviewKeyDown(object sender, KeyEventArgs e)
{
// Enter key is routed and the PreviewKeyDown is also fired with the
// Enter key
var textbox = sender as TextBox;
// You don't want to clear the box when CTRL and/or SHIFT is down
if (e.Key == Key.Enter &&
!(Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)) &&
!(Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift)))
{
textbox.Text = "";
e.Handled = true;
}
}
The pros of the Multiline Textbox is that you can copy and paste + you have no problems with CTRL pushed or not.
What do you think about it?
Hope it helps
Upvotes: 4