Reputation: 13
I am trying to implement the following effect on my site: AnimatedHeaderBackgrounds
But instead of circles I want triangles that go upwards. I have searched Stack Overflow and tried a couple things, but it did not quite work.
(function() {
var width, height, largeHeader, canvas, ctx, triangles, target, animateHeader = true;
var colors = ['72,35,68', '43,81,102', '66,152,103', '250,178,67', '224,33,48'];
// Main
initHeader();
addListeners();
function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {x: 0, y: height};
largeHeader = document.getElementById('large-header');
largeHeader.style.height = height+'px';
canvas = document.getElementById('demo-canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create particles
triangles = [];
for(var x = 0; x < width*0.5; x++) {
var c = new Triangle();
triangles.push(c);
}
animate();
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function scrollCheck() {
if(document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}
function resize() {
width = window.innerWidth;
height = window.innerHeight;
largeHeader.style.height = height+'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if(animateHeader) {
ctx.clearRect(0,0,width,height);
for(var i in triangles) {
triangles[i].draw();
}
}
requestAnimationFrame(animate);
}
// Canvas manipulation
function Triangle() {
var _this = this;
// constructor
(function() {
_this.coords = [{},{},{}];
_this.pos = {};
init();
})();
function init() {
_this.pos.x = Math.random()*width;
_this.pos.y = height+Math.random()*100;
_this.alpha = 0.1+Math.random()*0.3;
_this.scale = 0.1+Math.random()*0.3;
_this.velocity = Math.random();
}
this.draw = function() {
if(_this.alpha >= 0.005){
_this.alpha -= 0.005;
} else {
_this.alpha = 0;
}
ctx.beginPath();
ctx.moveTo(_this.coords[0].x+_this.pos.x, _this.coords[0].y+_this.pos.y);
ctx.lineTo(_this.coords[1].x+_this.pos.x, _this.coords[1].y+_this.pos.y);
ctx.lineTo(_this.coords[2].x+_this.pos.x, _this.coords[2].y+_this.pos.y);
ctx.closePath();
ctx.fillStyle = 'rgba('+_this.color+','+ _this.alpha+')';
ctx.fill();
};
this.init = init;
}
})();
Ive checked this stackoverflow: Create equilateral triangle in the middle of canvas?
Here the full snippet:
(function() {
var width, height, largeHeader, canvas, ctx, circles, target, animateHeader = true;
// Main
initHeader();
addListeners();
function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {x: 0, y: height};
largeHeader = document.getElementById('large-header');
largeHeader.style.height = height+'px';
canvas = document.getElementById('demo-canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create particles
circles = [];
for(var x = 0; x < width*0.5; x++) {
var c = new Circle();
circles.push(c);
}
animate();
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function scrollCheck() {
if(document.body.scrollTop > height) animateHeader = false;
else animateHeader = true;
}
function resize() {
width = window.innerWidth;
height = window.innerHeight;
largeHeader.style.height = height+'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if(animateHeader) {
ctx.clearRect(0,0,width,height);
for(var i in circles) {
circles[i].draw();
}
}
requestAnimationFrame(animate);
}
// Canvas manipulation
function Circle() {
var _this = this;
// constructor
(function() {
_this.pos = {};
init();
console.log(_this);
})();
function init() {
_this.pos.x = Math.random()*width;
_this.pos.y = height+Math.random()*100;
_this.alpha = 0.1+Math.random()*0.3;
_this.scale = 0.1+Math.random()*0.3;
_this.velocity = Math.random();
}
this.draw = function() {
if(_this.alpha <= 0) {
init();
}
_this.pos.y -= _this.velocity;
_this.alpha -= 0.0005;
ctx.beginPath();
ctx.arc(_this.pos.x, _this.pos.y, _this.scale*10, 0, 2 * Math.PI, false);
ctx.fillStyle = 'rgba(255,255,255,'+ _this.alpha+')';
ctx.fill();
};
}
})();
If you know the solution.. Thanks in advance :)
Upvotes: 1
Views: 903
Reputation: 12161
This is a simplified version of the relevant part of the code (it draws the triangles), if you need to understand these methods, check the canvas API on MDN.
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x - (width/2) , y + height);
ctx.lineTo(x + (width/2) , y + height);
ctx.fill();
It's starts at the top of the triangle (Y axis goes top to bottom), then it goes to the left bottom corner and it ends at the right bottom.
1 = (x, y)
. .
. .
2 . . . 3 = (x + (width/2), y + height)
(function() {
var width, height, largeHeader, canvas, ctx, circles, target, animateHeader = true;
// Main
initHeader();
addListeners();
function initHeader() {
width = window.innerWidth;
height = window.innerHeight;
target = {x: 0, y: height};
largeHeader = document.getElementById('large-header');
largeHeader.style.height = height+'px';
canvas = document.getElementById('demo-canvas');
canvas.width = width;
canvas.height = height;
ctx = canvas.getContext('2d');
// create particles
circles = [];
for(var x = 0; x < 100; x++) {
var c = new Circle();
circles.push(c);
}
animate();
}
// Event handling
function addListeners() {
window.addEventListener('scroll', scrollCheck);
window.addEventListener('resize', resize);
}
function scrollCheck() {
animateHeader = document.body.scrollTop < height;
}
function resize() {
width = window.innerWidth;
height = window.innerHeight;
largeHeader.style.height = height+'px';
canvas.width = width;
canvas.height = height;
}
function animate() {
if(animateHeader) {
ctx.clearRect(0,0,width,height);
for(var i in circles) {
circles[i].draw();
}
}
requestAnimationFrame(animate);
}
// Canvas manipulation
function Circle() {
var _this = this;
// constructor
(function() {
_this.pos = {};
init();
//console.log(_this);
})();
function init() {
_this.pos.x = Math.random()*width;
_this.pos.y = height+Math.random()*100;
_this.alpha = 0.1+Math.random()*0.3;
_this.height = 10+Math.random()*0.3;
_this.width = 10+Math.random()*0.3;
_this.velocity = Math.random();
}
this.draw = function() {
if(_this.alpha <= 0) {
init();
}
_this.pos.y -= _this.velocity;
_this.alpha -= 0.0005;
ctx.beginPath();
ctx.moveTo(_this.pos.x, _this.pos.y);
ctx.lineTo(_this.pos.x - (_this.width/2) , _this.pos.y + _this.height);
ctx.lineTo(_this.pos.x + (_this.width/2) , _this.pos.y + _this.height);
ctx.fillStyle = 'rgba(255,255,255,'+ _this.alpha+')';
ctx.fill();
};
}
})();
body {
overflow-x: hidden;
}
#large-header, #demo-canvas {
background: #333;
}
#content {
position: absolute;
top: 100%;
padding: 10px;
}
<!DOCTYPE html>
<html>
<head>
<script src="https://code.jquery.com/jquery-1.11.1.min.js"></script>
<meta charset="utf-8">
<title>JS Bin</title>
</head>
<body>
<div id="large-header">
<canvas id="demo-canvas"></canvas>
</div>
<div id="content">
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum</p>
</div>
</body>
</html>
Upvotes: 1