Reputation: 13
using UnityEngine;
using System.Collections;
public class BaseCharacterClass {
private string characterClassName;
private string characterClassDescription;
//stats
private int stamina;
private int health;
private int magic;
}
public string
(this is where the error is) CharacterClassName{
get{return characterClassName;}
set{characterClassName = value;}
public string CharacterClassDescription{
get{return characterClassDescription;}
set {characterClassDescription = value;}
Upvotes: 0
Views: 3683
Reputation: 8163
You closed your class too early
public class BaseCharacterClass {
private string characterClassName;
private string characterClassDescription;
//stats
private int stamina;
private int health;
private int magic;
\* } <-- Remove this *\ public string CharacterClassName{
get{return characterClassName;}
set{characterClassName = value;}
public string CharacterClassDescription{
get{return characterClassDescription;}
set {characterClassDescription = value;}
} // <--- add this here
Upvotes: 3