Reputation: 825
I'm having trouble passing a callback function from within a class, when calling a template function. Here's a sample code:
sortedlist.h
#ifndef _sortedlist_h
#define _sortedlist_h
#include <vector>
template <typename ElemType>
class SortedList {
public:
SortedList(int (*compare)(ElemType a, ElemType b));
~SortedList();
void push(ElemType newElem);
ElemType pop();
private:
std::vector<ElemType> v;
int (*cmp) (ElemType first, ElemType second);
void Sort();
};
template <typename ElemType>
SortedList<ElemType>::SortedList(int (*compare)(ElemType a, ElemType b)) {
cmp = compare;
}
template <typename ElemType>
SortedList<ElemType>::~SortedList() {
}
template <typename ElemType>
void SortedList<ElemType>::push(ElemType newElem) {
v.push_back(newElem);
Sort();
}
template <typename ElemType>
ElemType SortedList<ElemType>::pop() {
ElemType next = v.back();
v.pop_back();
return next;
}
template <typename ElemType>
void SortedList<ElemType>::Sort() {
for (int i=v.size()-1; i>0; i--) {
if(cmp(v[i], v[i-1]) < 0) { //compare function
ElemType temp = v[i];
v[i] = v[i-1];
v[i-1] = temp;
}
else return;
}
}
#endif
game.h
#ifndef _game_h
#define _game_h
#include <string>
#include "sortedlist.h"
class Game {
public:
Game() {};
~Game() {};
void addPlayer(std::string name, int score);
std::string getWinner();
struct Player {
std::string name;
int score;
};
//compare function
int highScore(Player one, Player two);
private:
SortedList<Player> list(highScore);
};
#endif
game.cpp
#include "game.h"
void Game::addPlayer(std::string name, int score) {
Player newEntry;
newEntry.name = name;
newEntry.score = score;
list.push(newEntry);
}
std::string Game::getWinner() {
return list.pop().name;
}
//compare function
int Game::highScore(Player one, Player two) {
if (one.score == two.score) return 0;
if (one.score > two.score) return 1;
return -1;
}
sample main:
#include <iostream>
#include "game.h"
using namespace std;
int main () {
Game pacman;
pacman.addPlayer("Beavis", 100);
pacman.addPlayer("Butthead", 200);
cout << pacman.getWinner() << endl;
}
When I compile it on XCode, I get "'highscore' is not a type" error. I also tried moving Player and highScore outside of the class with similar results. What should I do instead?
Upvotes: 2
Views: 601
Reputation: 506975
In C++ you cannot initialize class-members in-place. You need to do that in the constructor initializer list
class Game {
public:
Game():list(highScore) {};
~Game() {};
//compare function
static int highScore(Player one, Player two);
private:
SortedList<Player> list;
};
The function needs to be declared as static
in the class definition as SortedList
calls it without a *this
pointer, like an ordinary function.
Performance is really unnecessary bad of the comparison function because you always copy the two items to be compared when passing them as arguments. Better make the comparison function's type to receive const-references and change highScore
's signature appropriately
int (*compare)(ElemType const& a, ElemType const& b);
Upvotes: 4