Reputation: 24122
I have:
void Update () {
transform.RotateAround(transform.parent.position, new Vector3(0, 1, 0), orbitSpeed * Time.deltaTime);
}
Which gives me a very basic circular orbit.
What do I need to do to get varied elliptical orbits (planets are generated randomly per star and so I would also like to give them random orbit paths)?
Upvotes: 3
Views: 8255
Reputation: 2683
you can't use RotateAround. you will have to make your own function
try to use:
http://answers.unity3d.com/questions/133373/moving-object-in-a-ellipse-motion.html
x, y: center of the ellipse
a, b: semimajor and semiminor axes
the code:
var a : int;
var b : int;
var x: int;
var y : int;
var alpha : int;
var X : int;
var Y : int;
function Update () {
alpha += 10;
X = x + (a * Mathf.Cos(alpha*.005));
Y= y + (b * Mathf.Sin(alpha*.005));
this.gameObject.transform.position = Vector3(X,0,Y);
}
EDIT:
if you want it to orbit another object use:
this.gameObject.transform.position = anotherObject.transform.position + Vector3(X,0,Y);
Upvotes: 4