Reputation: 691
I'm using Naudio. And I'm trying to write .mp3
stream to .wav
stream. This is my code:
MemoryStream outputStream = new MemoryStream();
WaveStream waveStream = WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(@"C:\Users\practice\Desktop\ORIG FILE.mp3"));
using (WaveFileWriter waveFileWriter = new WaveFileWriter(outputStream, waveStream.WaveFormat))
{
byte[] bytes = new byte[waveStream.Length];
waveStream.Position = 0;
waveStream.Read(bytes, 0, (int)waveStream.Length);
waveFileWriter.Write(bytes, 0, bytes.Length);
waveFileWriter.Flush();
}
using(WaveFileReader reader = new WaveFileReader(outputStream))
{
}
waveStream.Close();
outputStream.Close();
I've got an exception in the second using block: Stream was not readable.
How can I resolve it?
Upvotes: 1
Views: 846
Reputation: 5147
When your using statement completes the disposable gets disposed.
You can either combine
using (MemoryStream outputStream = new MemoryStream())
using (WaveStream waveStream = WaveFormatConversionStream.CreatePcmStream(new Mp3FileReader(@"D:\recit.mp3")))
using (WaveFileWriter waveFileWriter = new WaveFileWriter(outputStream, waveStream.WaveFormat))
{
byte[] bytes = new byte[waveStream.Length];
waveStream.Position = 0;
waveStream.Read(bytes, 0, (int)waveStream.Length);
waveFileWriter.Write(bytes, 0, bytes.Length);
waveFileWriter.Flush();
outputStream.Position = 0;
using (WaveFileReader reader = new WaveFileReader(outputStream))
{}
}
}
or translate it into try-catch-finally where you would dispose the streams manually
Upvotes: 1