Reputation: 17
My goal is to write a mini-game using canvas, one of the task is to create "bug" object entering the scene between every 1-3 seconds. I did try functions like setTimeOut,setInterval but I couldn't get it right. Here is my attempt
bugs =[];
function addBug(){
var bug = createBug();
bugs.push(bug);
}
function createRandomNumber(max){
return Math.floor((Math.random() * max) + 1);
};
var enterBug = setInterval(addBug,createRandomNumber(10)*1000);
currently I got it spawning at constant rate but don't know how to change it to every 1-3.Any suggestion? thanks in advance.
Upvotes: 0
Views: 211
Reputation: 71422
Currently, you are only setting the rate once at initial setInterval
call. You would likely need to use setTimeout like this:
...
function addBug(){
...
bugTimeout = setTimeout(addBug, createRandomNumber(10)*1000);
}
...
bugTimeout = setTimeout(addBug, createRandomNumber(10)*1000);
You also may think about your random number generation if you want to get more randomness. Right now you can only get exact second values 1-10 since you are multiplying by 1000 to convert to seconds AFTER the random generation is done. If you want something more random you might use:
function createRandomNumber(maxSeconds){
minSeconds = 1;
if (maxSeconds < minSeconds) {
maxSeconds = minSeconds;
}
interval = maxSeconds - minSeconds;
return (Math.floor(Math.random() * interval) + minSeconds) * 1000;
};
You of course would not need to multiply by 1000 anymore when setting timeout.
bugTimeout = setTimeout(addBug, createRandomNumber(10))
Upvotes: 3