Reputation: 4475
I have been using the new 'Build and Archive' feature of the latest Xcode 3.2.3. I like it.
Now I noticed that it is always disabled for some reason. I can't seem to figure out what I changed to cause this.
Upvotes: 242
Views: 99992
Reputation: 10965
I Faced the same issue.
This is how I solved it.
Go to device list, and select any ios device
then go to the product
menu, archive
option should be active/enabled
now.
Upvotes: 2
Reputation: 309
in xcode 10.2
:
make your project on Generic ios devices
tab and go to product>archive
to archive your project after if you want to see all your archived history go to windows>organizer
tap .
Upvotes: 2
Reputation: 61
First you have to add a ios device then go to product on the top then click it after that you can get enadled Archive option .
Upvotes: 0
Reputation: 411
Quitting and relaunching XCode sometimes helps. It usually does for me, if choosing an iOS device doesn't do the trick.
Upvotes: 0
Reputation: 10014
Build configiuration setting needs to be an "iOS Device" (or any specific device if connected) to activate "Product → Archive" menu item. For some strange reason when any kind of iOS Simulator is selected, Archive is greyed out.
Upvotes: 695
Reputation: 183
Had been messing around with this for quite some time too. Don't forget to click on 'Validate Settings' at the bottom after you've checked the 'Prerendered' tickbox in the summary tab. And if you're deploying your app to the iPhone or iPad, make sure you delete the app first and then build it again. Otherwise your icons will still be the same.
Upvotes: 0
Reputation: 6539
You can delete your project scheme in "manage schemes …" and then click "autocreate schemes now" in the manage schemes window. This gives back the archive option.
Upvotes: 0
Reputation: 861
In addition to what @Alexander Babaev said , when I had this problem it was because for some reason the build configuration was set to MAC 64 bit (dont know how it got there...) , returned it to IOS and it got enabled again.
Upvotes: 1
Reputation: 11
All you need to do is create an Executable File in your project folder... If you start with a fresh project there are NO executable projects, only what you create, be it a .cpp or a .m you need an executable in the folder.
Upvotes: 1