Reputation: 3697
I have a google map with a bunch of coordinates
path.addCoordinate(CLLocationCoordinate2DMake(-37.813047, 144.959911))
path.addCoordinate(CLLocationCoordinate2DMake(-37.814895, 144.960759))
path.addCoordinate(CLLocationCoordinate2DMake(-37.814361, 144.963140))
path.addCoordinate(CLLocationCoordinate2DMake(-37.812386, 144.962239))
I would like the map to be automatically zoomed to the best level based on the points however I can't find anything relating to this.
I have this working:
var vancouver = CLLocationCoordinate2DMake(-37.813047, 144.959911)
var calgary = CLLocationCoordinate2DMake(-37.814361, 144.963140)
var bounds = GMSCoordinateBounds(coordinate: vancouver, coordinate: calgary)
var camera = viewMap.cameraForBounds(bounds, insets:UIEdgeInsetsZero)
viewMap.camera = camera
however it only accepts 2 coordinates where I may have up to 100
Thanks
Upvotes: 4
Views: 5759
Reputation: 6921
You can use GMSCoordinateBounds(path:)
to fit all coordinates. But it will display a world size scale
if you update the camera right after your another update. So you can use dispatch_after
to solve the problem.
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.whiteColor();
let camera = GMSCameraPosition.cameraWithLatitude(-37.813047, longitude: -72.8561644, zoom:5)
mapView = GMSMapView.mapWithFrame(CGRectZero, camera:camera)
let marker = GMSMarker()
marker.position = camera.target
marker.snippet = "Hello World"
marker.appearAnimation = kGMSMarkerAnimationPop
marker.map = mapView
self.view = mapView
delay(seconds: 2) { () -> () in
let path = GMSMutablePath()
path.addCoordinate(CLLocationCoordinate2DMake(37.36, -122.0))
path.addCoordinate(CLLocationCoordinate2DMake(37.45, -122.0))
path.addCoordinate(CLLocationCoordinate2DMake(37.45, -122.2))
path.addCoordinate(CLLocationCoordinate2DMake(37.36, -122.2))
path.addCoordinate(CLLocationCoordinate2DMake(37.36, -122.0))
let rectangle = GMSPolyline(path: path)
rectangle.map = self.mapView
let bounds = GMSCoordinateBounds(path: path)
self.mapView!.animateWithCameraUpdate(GMSCameraUpdate.fitBounds(bounds, withPadding: 15.0))
}
}
The delay
method uses the dispatch_after
:
func delay(#seconds: Double, completion:()->()) {
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64( Double(NSEC_PER_SEC) * seconds ))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion()
}
}
Upvotes: 9
Reputation: 22701
Iterate through your points. The southwest corner is the minimum latitude and longitude. The northeast corner is the maximum latitude and longitude. Once you have those two points, pass them into your cameraForBounds method.
Upvotes: 0
Reputation: 41
Try finding an optimal viewing box on google maps by:
-Clicking on the north east corner of the area you think will cover the coordinates in a browser. Note the lat & long.
-Then click the south east corner in the same area which you think will enclose all the coordinates & note the lat & long.
Put the latitudes & longitudes in the respective variables of the below code:
var southWest = CLLocationCoordinate2DMake(latitide,longititude)
var northEast = CLLocationCoordinate2DMake(latitude,longitude)
var bounds = GMSCoordinateBounds(coordinate: northEast, coordinate: southWest)
var camera = mapView.cameraForBounds(bounds, insets:UIEdgeInsetsZero)
mapView.camera = camera;
Upvotes: -1