Reputation: 2662
Using UIKit Dynamics I want to combine a UIAttachmentBehavior and UICollisionBehavior in a way such that the user can drag a view around (using a UIPanGestureRecognizer
) but not leave a certain area.
The problem arises, when the user/UIView collide with the bounds of the collision behavior, as no perpendicular movement is then possible.
I.E. when colliding with the left side of the bounds area one is "stuck" there and can't move up or down, just right. Dragging the UIView back on the exact path used to go there works.
Any help on which UIDynamicItemBehavior works around this is highly appreciated (tried elasticity, friction and resistance, but to no avail).
Upvotes: 5
Views: 563
Reputation: 1942
I think you implemented UIPanGestureRecognizer
in a wrong way. Try the following example. Just create a new project and paste this code into your ViewController. If you need to reduce the draggable area, you can play with the dragView
function.
import UIKit
class ViewController: UIViewController, UICollisionBehaviorDelegate {
var collision: UICollisionBehavior!
var animator: UIDynamicAnimator!
override func viewDidLoad() {
super.viewDidLoad()
let container = UIView(frame: CGRect(x: 30, y: 60, width: 300, height: 500))
self.view.addSubview(container)
container.backgroundColor = .gray
self.animator = UIDynamicAnimator(referenceView: container);
//self.animator.setValue(true, forKey: "debugEnabled")
let greenBox = UIView(frame: CGRect(x: 60, y: 240, width: 50, height: 50))
greenBox.backgroundColor = .green
container.addSubview(greenBox)
let blueBox = UIView(frame: CGRect(x: 10, y: 10, width: 50, height: 50))
blueBox.backgroundColor = .blue
container.addSubview(blueBox)
let redBox = UIView(frame: CGRect(x: 200, y: 300, width: 50, height: 50))
redBox.backgroundColor = .red
container.addSubview(redBox)
self.collision = UICollisionBehavior(items: [greenBox, blueBox, redBox])
self.collision.translatesReferenceBoundsIntoBoundary = true
self.collision.collisionMode = .everything
self.animator.addBehavior(self.collision)
self.collision.collisionDelegate = self
let c = UIDynamicItemBehavior(items: [redBox])
c.density = 10000
self.animator.addBehavior(c)
let noRotation = UIDynamicItemBehavior(items: [greenBox, blueBox])
noRotation.allowsRotation = false
self.animator.addBehavior(noRotation)
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
greenBox.isUserInteractionEnabled = true
greenBox.addGestureRecognizer(panGesture)
let panGesture2 = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
blueBox.isUserInteractionEnabled = true
blueBox.addGestureRecognizer(panGesture2)
}
@objc func dragView(_ sender:UIPanGestureRecognizer){
if let viewDrag = sender.view {
self.view.bringSubview(toFront: viewDrag)
let translation = sender.translation(in: self.view)
viewDrag.center = CGPoint(x: viewDrag.center.x + translation.x, y: viewDrag.center.y + translation.y)
sender.setTranslation(CGPoint.zero, in: self.view)
animator.updateItem(usingCurrentState: viewDrag)
}
}
}
Upvotes: 1