Reputation: 12532
What happens when a synchronous method is called within an asynchronous callback?
Example:
private void AcceptCallback(IAsyncResult AR)
{
tcp.BeginReceive(ReceiveCallback);
}
private void ReceiveCallback(IAsyncResult AR)
{
tcp.Send(data);
}
A connection is accepted and the async receive callback is started. When the tcp connection receives data, it calls the receive callback.
If the sync Send method is called, does that stop other async callbacks from happening?
Or are all async callbacks independent of each other?
Upvotes: 5
Views: 632
Reputation: 149538
Callbacks are independent as they're invoked on the thread-pools IO completion workers.
If you're interested, you can see that in the source code. This particular method is for the Socket
class (which TcpClient
and UdpClient
use internally), where overlapped IO is used to invoke the callback (see the comment on top of asyncResult.SetUnmanagedStructures
invocation:
private void DoBeginReceiveFrom(byte[] buffer, int offset,
int size, SocketFlags socketFlags,
EndPoint endPointSnapshot, SocketAddress
socketAddress, OverlappedAsyncResult asyncResult)
{
EndPoint oldEndPoint = m_RightEndPoint;
SocketError errorCode = SocketError.SocketError;
try
{
// Set up asyncResult for overlapped WSARecvFrom.
// This call will use completion ports on WinNT and Overlapped IO on Win9x.
asyncResult.SetUnmanagedStructures(
buffer, offset, size,
socketAddress, true /* pin remoteEP*/,
ref Caches.ReceiveOverlappedCache);
asyncResult.SocketAddressOriginal = endPointSnapshot.Serialize();
if (m_RightEndPoint == null)
{
m_RightEndPoint = endPointSnapshot;
}
int bytesTransferred;
errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecvFrom(
m_Handle,
ref asyncResult.m_SingleBuffer,
1,
out bytesTransferred,
ref socketFlags,
asyncResult.GetSocketAddressPtr(),
asyncResult.GetSocketAddressSizePtr(),
asyncResult.OverlappedHandle,
IntPtr.Zero );
if (errorCode!=SocketError.Success)
{
errorCode = (SocketError)Marshal.GetLastWin32Error();
}
}
catch (ObjectDisposedException)
{
m_RightEndPoint = oldEndPoint;
throw;
}
finally
{
errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
}
}
Upvotes: 2
Reputation: 171178
Yes, callbacks are independent of each other. They execute on the thread pool. There is nothing wrong with doing this. Mixed sync and async IO is fine. You can use async IO in those places where it gives you the greatest benefit (high-volume places with high wait times).
Don't forget to call EndReceive.
Also note, that the APM pattern is obsolete thanks to await
. Probably you should switch.
Upvotes: 2