Reputation: 2176
Im trying to make one of these memorization games, where u need to flip 2 cards over and try to match the images on the other side otherwise they both turn back over.
My code is working fine, except that I need to add a delay/pause before the 2 cards get flipped back over if no match is made. I'm trying to use $timeout
, but i'm getting an error: TypeError: Cannot set property 'isFlipped' of undefined
HTML
<body ng-controller="MainCtrl as main">
<figure ng-class="{true: 'flipped', false: 'not-flipped'}[card.isFlipped]" class="card"
ng-repeat="card in cards" ng-click="flipCard(card.id, card.pair)">
<img ng-src="img/cardback1.png" class="back"></img>
<img ng-src="{{card.img}}" class="front"></img>
</figure>
</body>
MyCtrl
angular.module('CardApp').controller('MainCtrl', ['$scope', '$timeout', function($scope, $timeout) {
$scope.cards = [
{
img: 'img/chantal1.jpg',
id: 1,
isFlipped: false,
pair: 1,
matched: false,
},
{
img: 'img/chantal1.jpg',
id: 2,
isFlipped: false,
pair: 1,
matched: false,
},
{
img: 'img/chantal2.jpg',
id: 3,
isFlipped: false,
pair: 2,
matched: false,
},
{
img: 'img/chantal2.jpg',
id: 4,
isFlipped: false,
pair: 2,
matched: false,
},
{
img: 'img/chantal3.jpg',
id: 5,
isFlipped: false,
pair: 3,
matched: false,
},
{
img: 'img/chantal3.jpg',
id: 6,
isFlipped: false,
pair: 3,
matched: false,
},
];
$scope.unflipCards = function(k, i) {
$scope.cards[k].isFlipped = false;
$scope.cards[i].isFlipped = false;
};
$scope.flipCard = function(id, pair) {
var cards = $scope.cards;
for(var i = 0, j = cards.length; i < j; i++) {
// find card id in cards that is not matched
if(cards[i].id == id && cards[i].matched == false) {
// flip card
cards[i].isFlipped = !cards[i].isFlipped;
// check if any other cards are flipped
for(var k = 0, j; k < j; k++) {
// if we find another card that is flipped and is not yet matched
if(cards[k].isFlipped == true && cards[k].matched == false && cards[k].id != id) {
// check if this card is a pair with the current card
if(cards[k].pair == pair) {
// set matched to true
cards[k].matched = true;
cards[i].matched = true;
} else {
$timeout(function(){$scope.unflipCards(k, i)}, 1000); // undefined error
//$scope.unflipCards(k, i); // works
}
}
}
}
}
};
}]);
I will try to reproduct in JSFiddle now
Upvotes: 1
Views: 551
Reputation: 7179
While I don't know the reason of $timeout
not working, I'd suggest simplify the whole code by passing the card object itself instead of its attribute.
ng-click='flipCard(card)'
$scope.flipCard = function(card) {
if (card.matched) return;
card.isFlipped = true;
var cards = $scope.cards;
for (var i=0; i<cards.length; i++) {
var card2 = cards[i];
// skip if it is self
if (card2 == card) continue;
// check if any other cards are flipped
if (card2.isFlipped) {
if (card.pair == card2.pair) {
card.matched = card2.matched = true;
}
else {
$timeout(function(){
card.isFlipped = card2.isFlipped = false;
}, 1000);
}
break;
}
}
}
Upvotes: 1
Reputation: 28445
The error occurs because k & i are undefined. You can achieve the desired results by updating your code from
$timeout(function(){$scope.unflipCards(k, i)}, 1000);
to
$timeout(function(){var x=k;var y=i;$scope.unflipCards(x, y)}, 1000);
For reference - http://plnkr.co/edit/o1namfsvFZbWlffmQsvd?p=preview
Upvotes: 2
Reputation: 7812
By the end of the cycle, k
and i
are already one above the last cards index.
So both $scope.cards[k]
and $scope.cards[i]
don't exist and are therefor undefined.
You could do something like this:
$scope.unflipCardsTimeout = function(k, i) {
$timeout(function(){$scope.unflipCards(k, i)}, 1000);
};
and in your loop replace:
$timeout(function(){$scope.unflipCards(k, i)}, 1000);
with:
$scope.unflipCardsTimeout(k, i);
Upvotes: 6
Reputation: 21901
here $timeout
is execute after the for loop
finished because timeout
function will call in the next digest cycle. so at that point there is no k
and i
exists so they are undefined
.
Upvotes: 0