Reputation: 45
I have this code
Graphics g;
g.FillRectangle(new SolidBrush(Color.Red), _Location.X - 2, _Location.Y - 2, 10, 10);
and the rectangle is shot at an angle to some direction, how can I get the rectangle to rotate while moving or rotate at all.
Upvotes: 0
Views: 116
Reputation: 45
I've figured it out right before I saw @steve16351 's response, but his code was still useful. What I did was switch from using PointF to Rectangle, because the Rectangle has a property which holds the value of the upper left corner's coordinates, so I can increment/decrement that at a stable rate, in my game loop, to make it rotate.
Upvotes: 0
Reputation: 5812
This should rotate a rectangle moving across the screen.
private int _angle = 0;
private Point _location = new Point(0, 0);
private void _timer_Tick(object sender, System.EventArgs e)
{
// nothing interesting here, moving the top left co-ordinate of the
// rectangle at constant rate
_location = new System.Drawing.Point(_location.X + 2, _location.Y + 2);
_angle += 5; // our current rotation angle
this.Invalidate();
}
void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
// rebase the co-ordinate system so our current x,y is 0, 0 and that is
// the center of the rotation
g.TranslateTransform(_location.X, _location.Y, MatrixOrder.Append);
g.RotateTransform(_angle); // do the rotation
// make sure the centre of the rectangle is the centre of rotation (0, 0)
g.FillRectangle(new SolidBrush(Color.Red), -5, -5, 10, 10);
}
Upvotes: 1