Reputation: 5635
I need to start playing sound when user closes app. I use applicationDidEnterBackground
method. Here it is:
func applicationDidEnterBackground(application: UIApplication) {
let dispatchQueue =
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_async(dispatchQueue, {[weak self] in
var audioSessionError: NSError?
let audioSession = AVAudioSession.sharedInstance()
NSNotificationCenter.defaultCenter().addObserver(self!,
selector: "handleInterruption:",
name: AVAudioSessionInterruptionNotification,
object: nil)
audioSession.setActive(true, error: nil)
if audioSession.setCategory(AVAudioSessionCategoryPlayback,
error: &audioSessionError){
println("Successfully set the audio session")
} else {
println("Could not set the audio session")
}
let filePath = NSBundle.mainBundle().pathForResource("MySong",
ofType:"mp3")
let fileData = NSData(contentsOfFile: filePath!,
options: .DataReadingMappedIfSafe,
error: nil)
var error:NSError?
/* Start the audio player */
self!.audioPlayer = AVAudioPlayer(data: fileData, error: &error)
/* Did we get an instance of AVAudioPlayer? */
if let theAudioPlayer = self!.audioPlayer{
theAudioPlayer.delegate = self;
if theAudioPlayer.prepareToPlay() &&
theAudioPlayer.play(){
println("Successfully started playing")
} else {
println("Failed to play")
}
} else {
/* Handle the failure of instantiating the audio player */
}
})
}
func handleInterruption(notification: NSNotification){
/* Audio Session is interrupted. The player will be paused here */
let interruptionTypeAsObject =
notification.userInfo![AVAudioSessionInterruptionTypeKey] as! NSNumber
let interruptionType = AVAudioSessionInterruptionType(rawValue:
interruptionTypeAsObject.unsignedLongValue)
if let type = interruptionType{
if type == .Ended{
/* resume the audio if needed */
}
}
}
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool){
println("Finished playing the song")
/* The flag parameter tells us if the playback was successfully
finished or not */
if player == audioPlayer{
audioPlayer = nil
}
}
It does not work. After debugging I see that theAudioPlayer.play()
returns false
. If I run this code for example in applicationDidFinishLaunching
it plays sound. I added background mode App plays audio or streams audio/video using AirPlay
to my Info.plist
What's wrong here?
Upvotes: 3
Views: 2178
Reputation: 22926
At a very basic level there are three prerequisites your app should satisfy to play audio in the background:
Setup ‘Background Modes’ for Audio in your Target Capabilities.
For basic playback, initialise your audio session, and set your audio session category to AVAudioSessionCategoryPlayback. If you don’t, you’ll get the default behaviour.
You should also configure your app to respond to
Check out this Swift example.
Upvotes: 3