Reputation: 95
I have found this solution to making the next buttons on the ui keyboard go to the next text field, however it is not working at all for me. Is there something I have to do in the storyboard as well? Also, how do I make the next button for the final textfield call the unwind segue? Thank you
//
// AddToDoItemViewController.m
// ToDoList
//
// Copyright (c) 2015 com.example. All rights reserved.
//
#import "AddToDoItemViewController.h"
@interface AddToDoItemViewController ()
@property (weak, nonatomic) IBOutlet UITextField *textField;
@property (weak, nonatomic) IBOutlet UIBarButtonItem *saveButton;
@property (weak, nonatomic) IBOutlet UITextField *totalTextField;
@property (weak, nonatomic) IBOutlet UITextField *tipTextField;
@property (weak, nonatomic) IBOutlet UIView *singleTableView;
@property (weak, nonatomic) IBOutlet UISwitch *ccSwitch;
@end
@implementation AddToDoItemViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(BOOL)textFieldShouldReturn:(UITextField *)textField
{
if (textField == self.textField) {
[self.totalTextField becomeFirstResponder];
}
else if (textField == self.totalTextField ) {
[self.tipTextField becomeFirstResponder];
}
else{
[textField resignFirstResponder];
}
return YES;
}
/*- (BOOL)textFieldShouldReturn:(UITextField *)theTextField {
if (theTextField == self.textField) {
[theTextField resignFirstResponder];
} else if (theTextField == self.totalTextField) {
[self.tipTextField becomeFirstResponder];
}
return YES;
}
*/
- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender
{
NSLog(@"sender = %@",sender);
if (sender != self.saveButton) return YES;
NSNumberFormatter *formatter1 = [[NSNumberFormatter alloc] init];
NSNumber *totalOrder = [formatter1 numberFromString:self.totalTextField.text];
NSNumber *tipOrder = [formatter1 numberFromString:self.tipTextField.text];
double tot = totalOrder.doubleValue;
double totalOrderWithTip = tipOrder.doubleValue;
if(self.textField.text.length <= 0)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Field not entered"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
return NO;
}
if(self.totalTextField.text.length <= 0)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Field not entered"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
return NO;
}
if(self.tipTextField.text.length <= 0)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Field not entered"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
return NO;
}
if(totalOrder == nil)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Invalid Order Total"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
return NO;
}
if(tipOrder == nil)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Invalid Amount Recieved"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
return NO;
}
if(totalOrderWithTip < tot)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"The amount recieved must be equal to or greater than the order total."
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
return NO;
}
return YES;
}
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if (sender != self.saveButton) return;
if (self.textField.text.length > 0) {
NSNumberFormatter *formatter1 = [[NSNumberFormatter alloc] init];
// NSNumber *tipPercent = [[NSNumber alloc] initWithFloat:0.0];
NSNumber *totalOrder = [formatter1 numberFromString:self.totalTextField.text];
NSNumber *tipOrder = [formatter1 numberFromString:self.tipTextField.text];
NSNumber *actualTip = [[NSNumber alloc] initWithFloat:tipOrder.doubleValue - totalOrder.doubleValue];
double tot = totalOrder.doubleValue;
double tip1 = tipOrder.doubleValue - tot;
self.toDoItem = [[ToDoItem alloc] init];
self.toDoItem.location = self.textField.text;
NSNumber *percent1 = [[NSNumber alloc] initWithDouble:(tip1/tot)*100.0];
if(self.ccSwitch.isOn)
self.toDoItem.isCreditCard = YES;
else
self.toDoItem.isCreditCard = NO;
self.toDoItem.total = totalOrder;
self.toDoItem.tip = actualTip;
self.toDoItem.percentage = percent1;
self.toDoItem.completed = NO;
}
}
@end
Upvotes: 0
Views: 937
Reputation: 691
In the Connections Inspector for the textField, drag from the "circle" under the section "Outlets" - "delegate", to the View Controller Icon. Or either you can set it in the viewDidLoad
method. Some like:
self.textField.delegate = self;
The last textField is closing the keyboard because your are telling the keyboard to resign its first responder condition. Just replace that line for the one that you want to call:
[self shouldPerformSegueWithIdentifier:@"YOUR_IDENTIFIER" sender:your_sender];
And that's it!
Upvotes: 1