Reputation: 996
As I said: Is there any difference (in performance) between these two for
loop?
Between this:
var n:int = displayObjects_.length;
for (var i:int = 0; i < n; i++)
{
var currentObject:DisplayObject = displayObjects_[i];
currentObject.width = newWidth;
}
and this:
var n:int = displayObjects_.length;
for (var i:int = 0; i < n; i++)
{
displayObjects_[i].width = newWidth;
}
I tested them before. The result said the first one was faster but I don't know if I did it right.
Upvotes: 1
Views: 60
Reputation: 1624
I tried this out on a bare-bones project using SDK 4.6. This is the code.
public class Main extends Sprite
{
public function Main()
{
var displayObjects_:Array = [];
for (var i:int = 0; i < 1000000; i++)
{
displayObjects_.push(new Sprite());
}
var start:int = getTimer();
for (i = 0; i < displayObjects_.length; i++)
{
var currentObject:Sprite = displayObjects_[i];
currentObject.width = 100;
}
var end:int = getTimer()
trace(end, start, end - start);
start = getTimer();
for (i = 0; i < displayObjects_.length; i++)
{
displayObjects_[i].width = 100;
}
end = getTimer()
trace(end, start, end - start);
}
}
These are the results.
Done(0)
[Starting debug session with FDB]
16703 16250 453
17141 16703 438
Like I said, it would be very surprising to see any difference between the two. You'll probably see more improvements through using Vector instead of Array. Otherwise, this stuff is too mundane to fuss over.
Upvotes: 1
Reputation: 565
As I know, Actionscript compiler automatically moves variable definitions to the begin of the function. So, this loop doesn't declare variable each time, first sample the same that:
var currentObject:DisplayObject;
var n:int = displayObjects_.length;
for (var i:int = 0; i < n; i++)
{
currentObject = displayObjects_[i];
currentObject.width = newWidth;
}
So, I think the difference only in one additional variable declare and it willn't affects performance. But 3vilguy's example is better.
Upvotes: 0
Reputation: 981
I know it's not really an answer to your question, but if you're looking for fastest way to iterate through this array you should do:
for each(var currentObject:DisplayObject in displayObjects_) {
currentObject.width = newWidth;
}
Upvotes: 1